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Wastelander
Registered: 12/10/2011
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012
I hate when im shooting a guy with his back turned and he turns around with a rpg
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Keyblade Wielder
Registered: 01/04/2012
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012
I hate it more when some guy sneaks around with a shotgun. Come on, man...
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I Only Post Everything
Registered: 09/02/2009
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012

Yes, it promotes movement but it should be like U2 in the middle of the map, not Chatou or Yemen style where every team can get one.

 

ND casual decision number 8thousand and 1

 

U3´s COD syndrom fixlist: Nerf Gmal damage&scope INSTEAD OF RECOIL, Remove all ROF & Quickboom, Remove grenade throwback and replace it with a Slot 2 booster, Move Bargain to Slot 1, Nerf the enterly OP hipfire, INSTEAD OF DESTROYNG UNCHACHARTEDS FLUIDITY!
Nerf the sprint to 2sec/recovery to 5sec, Nerf T-Bolt KB to 12 medals,
NO stopping power effect while ADS, make FF usefull again (pain wobble is ENOUGH!), FIX delay on grenade throw, FIX shooting delay while hanging, FIX the cover system, its inferiour than in U2, FIX the Pull-down camera(U2>U3), FIX map rotation, FIX the reticles on ALL weapons( U2>U3), FIX overall weapon handling(U2>U3), FIX U3 lame COD corridor/hotspot map design(U2>U3), Add an only-party playlist for partys above 2 players OR Change U2 back to the original 1.04 setting.
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Treasure Hunter
Registered: 07/23/2012
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012

Gotta love LU the most... One match the villians picked up all 3 PW and sniped the hero that got the shotgun, and after all 4 PWs were used the score was 16-4 or something and it already passed MM power play.

 

Power weapons can really change the flow of a game right at the start, they are fine on some maps, but others are just PW fest 24/7

Don't you even! You think you die, and that's that?! Huh?! You think you die an' everything'll be sugar and rainbows?!
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Ghost of Sparta
Registered: 01/08/2010
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012
leave power weapons alone, and get your lazy arse to them first, or grenade the spot when someone tries for them.
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Lombax Warrior
Registered: 11/20/2012
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012

I think the best fix for power weapons is low ammo.

 

I also believe 90% of the time power weapons kill people running around not people camping.

 

Example seem as I will most likely be killed if I run out against someone with a power weapon I camp hoping to pick him off or he runs out of ammo shooting my teammates that ran out thats how I see power weapons.

 

People will camp with or without power weapons get used to it. I like to run around its just more fun to me I can kill a camper but not someone using a power weapon it just how it is no skill race to the power weapons you get them you win.

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Keyblade Wielder
Registered: 01/04/2012
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012
I still think having it not spawn at the start + 3-5 minute timer is nice. I mean, scoot's idea is great, assuming I don't just look and quickscope/blindfire an explosive/throw it back.
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Ghost of Sparta
Registered: 11/28/2009
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012

snake134678 wrote:

 

I think the best fix for power weapons is low ammo.


ND has done that already. Remember the UC2 RPG/Hammer + Rocket Man/Launch Man?

The best fix is to have symmetrical PW spawns (Chateau is the worst offender).

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Fender Bender
Registered: 04/11/2010
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Re: Should Power Weapons Be Available At The Start?

Nov 28, 2012
No matter what you do people will get them as soon as they spawn.

power weapon control is very important in competitive play and really that's with any game. This is one reason OMG is a good team
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