Reply
Oct 31 2013
By: mario507 Lombax Warrior 153 posts
Offline

Some suggestions for balancing post patch 1.18

5 replies 357 views Edited Oct 31, 2013

Kickbacks:

Juggernaut- 10 medals

Megabomb- 12 medals

Clusterbomb- 12 medals

Shottie- 10 medals

 

Weapons:

Decrease recoil on the Kal-7 so it's more effective for aiming.

 

Boosters:

Regeneration to be placed in slot 1

Revenge to be placed in slot 1

Cloak level 3 taken down

Fleet foot level 3 taken down

Ammo Award  to be placed in slot 2

Kickback Endurance to be placed in slot 2

 

Patch 1.18 is a huge step in the right direction for Uncharted 3 multiplayer. Thank you,ND.

Message 1 of 6 (357 Views)
Reply
0 Likes
Last Guardian
Registered: 11/24/2011
Offline
11297 posts
 

Re: Some suggestions for balancing post patch 1.18

Nov 1, 2013
Take down FF 3 and Cloaked 3? Smiley Very Happy


They should move back all boosters and put Revenge in slot 1.
Message 2 of 6 (335 Views)
Lombax Warrior
Registered: 11/07/2011
Offline
109 posts
 

Re: Some suggestions for balancing post patch 1.18

Nov 1, 2013

It's an excellent patch. There are far fewer cheap kills / viable strategies, and weapon balance has made trying out formerly redundant guns worthwhile again (first time the FAL has felt viable since the mega-nerf two years ago).

 

I do feel that it was a mistake to extend 3TDM to 25 kills, though. It was the perfect length at 20 before, whereas now games can really drag on, especially when one or two players have dropped.

Message 3 of 6 (310 Views)
Reply
0 Likes
Survivor
Registered: 04/02/2012
Offline
2125 posts
 

Re: Some suggestions for balancing post patch 1.18

[ Edited ]
Nov 1, 2013

Jump blindfire could do with a nerf. It already happened with the Sawed-off, no reason why it can't again.


Message 4 of 6 (304 Views)
Reply
0 Likes
Treasure Hunter
Registered: 12/29/2009
Offline
5219 posts
 

Re: Some suggestions for balancing post patch 1.18

Nov 1, 2013
Boosters to me shouldn't have been altered, caused more problems than it did solve. Other than that it seems like a really great patch. Would be happy to leave the game as it is.
Message 5 of 6 (303 Views)
Reply
0 Likes
Last Guardian
Registered: 01/04/2012
Offline
10262 posts
 

Re: Some suggestions for balancing post patch 1.18

Nov 1, 2013
I thought the only booster that needed moving was Revenge, y'know. Since dip**bleep**s stay near me and die while having that booster.

I don't see why Regen had to move, though. What exactly was the imbalance?
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
Message 6 of 6 (278 Views)
Reply
0 Likes