Reply
Fender Bender
Registered: 04/06/2012
Offline
2633 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Sep 23, 2012

No response from ND yet? Smiley Indifferent

yeehaw i'm a cowboy now
Message 31 of 52 (306 Views)
Reply
0 Likes
Uncharted Territory
Registered: 02/29/2012
Offline
1603 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Sep 23, 2012

I-Like-Pie45 wrote:

No response from ND yet? Smiley Indifferent


Nope. I think I'll send out a few pms soon.

Message 32 of 52 (302 Views)
Reply
0 Likes
Fender Bender
Registered: 04/06/2012
Offline
2633 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Sep 23, 2012

I just hope ND doesn't write the sounds off by saying that they can't implement them due to a lack of manpower.

yeehaw i'm a cowboy now
Message 33 of 52 (298 Views)
Reply
0 Likes
Uncharted Territory
Registered: 02/29/2012
Offline
1603 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Sep 23, 2012

I-Like-Pie45 wrote:

I just hope ND doesn't write the sounds off by saying that they can't implement them due to a lack of manpower.


Yeah, there shouldn't be any reason that they can't, atleast none that I can think of.

Message 34 of 52 (287 Views)
Reply
0 Likes
Uncharted Territory
Registered: 02/29/2012
Offline
1603 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Sep 28, 2012

The sig's html should be fixed finally.

Message 35 of 52 (273 Views)
Reply
0 Likes
Fender Bender
Registered: 01/01/2010
Offline
4145 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Sep 28, 2012

King_Cobra97 wrote:

The sig's html should be fixed finally.


Yup. Thanks again. Smiley Happy

 

By the way, you can also html code your sniper guide so you can click a certain part of text in your sig to go to the thread. Here's how:

 

<a href="thread link here, not this text">Whatever you want the clickable words to be<a/>

 

 

Hope this helps.

----------------------------------------------------------------------------------------------------------
Co-op Adventure Tips & Tricks and Amazing Lab Idea- Now with Brackets Mentioning Kudos Count!

Supporter for more sound in Uncharted 3 Multiplayer

Message 36 of 52 (265 Views)
Reply
0 Likes
Uncharted Territory
Registered: 02/29/2012
Offline
1603 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Sep 28, 2012

Toxic156 wrote:

King_Cobra97 wrote:

The sig's html should be fixed finally.


Yup. Thanks again. Smiley Happy

 

By the way, you can also html code your sniper guide so you can click a certain part of text in your sig to go to the thread. Here's how:

 

<a href="thread link here, not this text">Whatever you want the clickable words to be<a/>

 

 

Hope this helps.


Thanks, I always wondered how people did that.Smiley Happy

Message 37 of 52 (257 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 07/09/2011
Offline
232 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Sep 29, 2012
ND claims technical limitations for lost or unused sound, although if they can patch in entire skins, i cant see why sounds would be out of the question
-I'd be more apathetic if I wasn't so lethargic.
Message 38 of 52 (248 Views)
Reply
0 Likes
Uncharted Territory
Registered: 02/29/2012
Offline
1603 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Oct 4, 2012

Small to medium edit just happened. I will not let this die without a ND reply.

 

 

Message 39 of 52 (227 Views)
Reply
0 Likes
Uncharted Territory
Registered: 08/03/2009
Offline
1976 posts
 

Re: Sounds That Never Came To Be. ND, Bring 'Em Back!

Oct 4, 2012
iv only been treated to salims hilarious Oh chitt when i droped a grenade right next to me..
Message 40 of 52 (219 Views)
Reply
0 Likes