Showing results for 
Search instead for 
Do you mean 
Reply
Jan 17 2013
By: neverbelow Treasure Hunter 4540 posts
Online

Spawn Killing Fix

[ Edited ]
25 replies 379 views Edited Jan 17, 2013

I think I've made this subject or suggested it in another thread but I think it's a good idea. Basically it's to prevent spawn killing without giving the person spawning an advantage:

 

- Give the person spawning a 1 second invulnerability in TDM, FFA, and 3TDM except for Buddy Spawns

 

This will solve the grenade glitch spawn killing method. It will also help with getting T-bolted, RPG'd, QB'd on spawn. They'll have enough time to react/move but not enough time to give them an advantage. Also, killing a marked man with Revenge on wouldn't give the other team 5 points automatically.

 

This idea would really help U2 be a better MP but would also really help U3. It's never going to happen in U2 but it still could in U3.

Message 1 of 26 (379 Views)
Survivor
Registered: 12/25/2011
Offline
2178 posts
 

Re: Spawn Killing Fix

Jan 17, 2013

Kudo'd. That would really, really, really fix the "Spawn nade" glitch that happens.

If you think something is impossible, you’ll make it impossible.
Message 2 of 26 (373 Views)
Reply
0 Likes
Treasure Hunter
Registered: 05/03/2010
Online
4540 posts
 

Re: Spawn Killing Fix

Jan 17, 2013
Oh and they should add this onto Smoke Bomb.
Message 3 of 26 (363 Views)
Wastelander
Registered: 11/01/2011
Offline
620 posts
 

Re: Spawn Killing Fix

Jan 17, 2013

Aww but then I can't get those luck random grenade spawn kills :smileyvery-happy:

 

I honestly don't know, not alot of other shooters have this, but with all the lag at bs, I think we can make an exception.

Message 4 of 26 (351 Views)
Reply
0 Likes
Treasure Hunter
Registered: 05/13/2010
Offline
3641 posts
 

Re: Spawn Killing Fix

Jan 17, 2013
Good idea. I don't get the grenade spawn glitch very often, but I see the smoke bomb one plenty. Do exactly the way neverbelow said.
Message 5 of 26 (332 Views)
Reply
0 Likes
Fender Bender
Registered: 01/01/2010
Offline
4145 posts
 

Re: Spawn Killing Fix

Jan 17, 2013

neverbelow wrote:

- Give the person spawning a 1 second invulnerability in TDM, FFA, and 3TDM except for Buddy Spawns

 

This will solve the grenade glitch spawn killing method. It will also help with getting T-bolted, RPG'd, QB'd on spawn. They'll have enough time to react/move but not enough time to give them an advantage. Also, killing a marked man with Revenge on wouldn't give the other team 5 points automatically.


Excellent idea- the time delay isn't enough to make a significant difference in a player's performance, yet it is able to prevent these glitches from occuring and causing downright stupid fatalities. 

 

 

Now, there is the question as to whether or not this should be applied to objective modes- TO has Marked Man, and Plunder is notorious for spawn killing/kill farming. neverbelow, do you think applying the invulnerability to these modes would solve their problems as well, or is it unnecessary given how deaths in those modes generaly don't have a big enough impact compared to TDM variants?

----------------------------------------------------------------------------------------------------------
Co-op Adventure Tips & Tricks and Amazing Lab Idea- Now with Brackets Mentioning Kudos Count!

Supporter for more sound in Uncharted 3 Multiplayer

Message 6 of 26 (321 Views)
Reply
0 Likes
Survivor
Registered: 12/25/2011
Offline
2178 posts
 

Re: Spawn Killing Fix

Jan 17, 2013

It needs to be added to smoke bomb, I was using Smoke Bomb today in FFA and i was being shot after i have activated it (Not lag just the way smoke bomb was "Intended" to be)

If you think something is impossible, you’ll make it impossible.
Message 7 of 26 (302 Views)
Reply
0 Likes
Wastelander
Registered: 03/17/2012
Offline
832 posts
 

Re: Spawn Killing Fix

Jan 17, 2013

I hate getting spawn killed like that out of nowhere too..

 

so annoying. :smileysad:


PSN Gamercards

★Hi Hi Puffy Ami Yumi★ PSN - username change soon p10x. -Cool sig incoming-
Message 8 of 26 (296 Views)
Reply
0 Likes
Survivor
Registered: 12/25/2011
Offline
2178 posts
 

Re: Spawn Killing Fix

Jan 17, 2013

Toxic156 wrote:

neverbelow wrote:

- Give the person spawning a 1 second invulnerability in TDM, FFA, and 3TDM except for Buddy Spawns

 

This will solve the grenade glitch spawn killing method. It will also help with getting T-bolted, RPG'd, QB'd on spawn. They'll have enough time to react/move but not enough time to give them an advantage. Also, killing a marked man with Revenge on wouldn't give the other team 5 points automatically.


Excellent idea- the time delay isn't enough to make a significant difference in a player's performance, yet it is able to prevent these glitches from occuring and causing downright stupid fatalities. 

 

 

Now, there is the question as to whether or not this should be applied to objective modes- TO has Marked Man, and Plunder is notorious for spawn killing/kill farming. neverbelow, do you think applying the invulnerability to these modes would solve their problems as well, or is it unnecessary given how deaths in those modes generaly don't have a big enough impact compared to TDM variants?


I think it would be fine for all game modes since the timer is only 1 second and in the one second the player is usually taking thier first step. 

If you think something is impossible, you’ll make it impossible.
Message 9 of 26 (294 Views)
Reply
0 Likes
Treasure Hunter
Registered: 12/10/2011
Offline
6261 posts
 

Re: Spawn Killing Fix

[ Edited ]
Jan 17, 2013

I was trying to promote this a month ago so I definitely agree! The only adjusment I want to make is that it should apply to all modes to prevent the deady body glitch in these mathces as well, and for buddy spawns it should be .5 second invulnerability. It's not enough to be abused but would be better then nothing.

 

SUPPORTED!

 

My discussion from about a month ago if anyone's interested in the details:

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Tournamet-tickets-help-incredib...

http://oi48.tinypic.com/jfdnnp.jpg

Message 10 of 26 (275 Views)
Reply
0 Likes