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Keyblade Wielder
Registered: 07/23/2012
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Re: Stat hat preference

Apr 12, 2013

aside from the fact that this thread was necro bumped...

 

I find stat hats more benefitial in co-op. clip size, hs damage, and HO speed are great.

 

In competitive I rarely see a benefit with any of them except for heavy object hats in plunder, other than that, their advantages are so unnoticeable that meh.

Oh, I'm just leaving. -Best Uncharted character ever
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Treasure Hunter
Registered: 03/09/2013
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Re: Stat hat preference

Apr 12, 2013
[Off]. That's how I like my "stat hats".
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Last Guardian
Registered: 01/04/2012
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Re: Stat hat preference

Apr 12, 2013
I like my stats off.

But I like wearing the Ski mask. Nothing says "I'm a REAL treasure hunter" than the ski mask.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Uncharted Territory
Registered: 04/01/2013
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Re: Stat hat preference

Apr 12, 2013

SjShane wrote:
@Black_MiD I don't know how you even notice a slower regeneration, it adds less than one second of time to the standard speed, and pretty much grants people a free Cloaked booster.

the Regen stat hats are broken actually.

 

i've tried Panda Mask & It took me longer to heal

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Limit Breaker
Registered: 01/08/2010
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Re: Stat hat preference

Apr 12, 2013

The Heavy Object speed hats are all superb.   I don't even know or care what their flipside is, it's worth it in Plunder.



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I Only Post Everything
Registered: 09/02/2009
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Re: Stat hat preference

Apr 14, 2013

Knight helmet&Drakes hat = Cloaked for free + FF/Scoped/ESE etc + character weapons + PING etc = 8 U2 boosterSmiley Very Happy

 

Everything balanced out in this trashy game.

 

 

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

DeFy Sushi
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Monster Hunter
Registered: 03/19/2013
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Re: Stat hat preference

[ Edited ]
Apr 14, 2013
My favorite is hat stats off. You can have your poop sack hat, yeti mask, space helmet and whatever else you want. I'll take Elena's cat ears and Raja's gold shades. They don't boost my stats, but they show that I can accessorize. Smiley Happy
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Hekseville Citizen
Registered: 04/08/2013
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Re: Stat hat preference

[ Edited ]
last month
 
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Wastelander
Registered: 07/17/2009
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Re: Stat hat preference

Apr 14, 2013
I use Highwayman Mask all the time. It gives the ability of Call Out for everything and the reduction in blindfire accuracy is negligible for obvious reasons.

It's useful as a solo player in Classic because teammates aren't really good at finding enemies...
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Hekseville Citizen
Registered: 06/16/2010
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Re: Stat hat preference

Apr 14, 2013

Cherry_Ronde wrote:

How does headshot damage affect weapons like the Dragon Sniper anyway?


The Dragon Sniper, Mag-5, and T-Bolt all benefit against Juggernaut opponents and in any custom game where the health is increased to 160%+ (260%+ in the T-Bolt's case).  They otherwise get no practical benefits as they do more than 100% damage already on headshots.

 

In Co-op, the difference with sniper weapons is negligible, as the increase isn't enough to decrement the number of headshots needed to kill an opponent in most cases.  They would obviously reduce the amount of firepower needed from other weapons for a kill, but by themselves, the point is moot.  At Rank 49 and beyond, the hats may be completely unnecessary to sniper weapons due to the insane HS damage increase Army of Three bestows (it's way beyond double).  HS Damage would benefit weapons like the G-MAL more, which can one-burst unarmored goons with the hat stats on.

 

The Raffica in Shade Survival may also see a sizable benefit, as this otherwise weak little pop gun is surprisingly strong against exposed Shade flesh, to the point that I feel safe saying it's the strongest regular weapon in that mode.  It doesn't pierce armor unfortunately, so coupling it with appropriate long arm support is important regardless of the hat worn.

 

Just FYI, competitive damage can't be directly compared to most of Co-op for varying reasons.  It's mostly due to armor influence, though some actual damage differences appear to exist.  With Co-op Hunter, competitive damage numbers can be applied to players if you assume Heroes and armored Hunters have 130% health while unarmored Hunters have 65%.

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