Reply
Fender Bender
Registered: 04/20/2010
Online
3511 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 2, 2013

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

canadian94eh wrote:

Despur4do wrote:

Tomb Raider is much better than Uncharted 3 multiplayer wise..

 


i stopped reading after i saw this


Uncharted 3 multiplayer is garbage! Random Spawns?? Really? What for a free kill from behind? High Health? Really ND could you promote double teaming anymore? Not able to back out of lobbies? Are you serious? No claymores or mines to kill the mindless dumb runner and gunners? 1000 ways to get to someones tactical spot? Are you serious, whos idea was it to add the extra climbing walls to the fort spawns on each side??


I've never seen a guy making so little sense as you do...

 

Tomb Raider is a very awesome game, the single player that is, I have played a couple of multiplayer match, in which I did pretty well so don't go say that...

 

- the spawn system in Tomb Raider is not good, you respawn always at the same place (unless you buddy spawn), so people are always fighting at the same spot in the map...

- there is nothing wrong with high health, besides, Tomb Raider's health is just as high if not higher, but the aiming mechanics are a lot friendlier and better too, and what is wrong with double teaming, I never understood that, have you never heard of teamwork?

- back out of lobby's, ok, let's ragequit the easy way when we come across high levels, is that what you want?

- don't be a hypocrite, you and someone else were the only 2 forumers that were against a hipfire nerf in my thread, so why do you suddenly hate hipfire, makes sense...

- camping doesn't make a game more fun, of course for sniping you need to camp more, and Uncharted has those spots where you can snipe easily...

- those climbable walls at the fort were a very good idea, it was aweful having all those campers cornershoot behind those walls over the map, good they fixed that so people can make stealth kills on them by flanking them...


Climbable walls everywere there is good spots is a BAD idea, how are you suppose to set back, chill, and snipe when you are constantly looking above your head and around the corners worried someone will climb those stupid walls rather than fight there way from the front? its lame. Thats why i always loved socom, i can chill back, set in the grass, and kil all day no worries. The skill was in finding me. And Tomb Raider double teaming is a lot less for some reason. And yes you shouldnt be forced into a lose/lose game situation, games are meant to be FUN not like some forcable rape against my stats geesh you pervs..


ok, and what do you think your opponents think of that, do you think it's fun for them that there is someone in the other team hiding and camping and taking them out easily while they can't reach you? do you think they have fun? a multiplayer must be fun for everyone, not just you, don't be so selfish...

 

also playing for stats is stupid, I can't believe you are talking about fun and care so much for your kdr at the same time, also double teaming isn't a death sentence in Uncharted, because of the high health and lot's of hiding places you can easily escape...

 

(I am not defending Uncharted here, because the game has a lot of issues, but what you say seriously makes no sense...)

Message 171 of 187 (195 Views)
Reply
0 Likes
Uncharted Territory
Registered: 04/01/2013
Offline
1419 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 2, 2013

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

canadian94eh wrote:

Despur4do wrote:

Tomb Raider is much better than Uncharted 3 multiplayer wise..

 


i stopped reading after i saw this


Uncharted 3 multiplayer is garbage! Random Spawns?? Really? What for a free kill from behind? High Health? Really ND could you promote double teaming anymore? Not able to back out of lobbies? Are you serious? No claymores or mines to kill the mindless dumb runner and gunners? 1000 ways to get to someones tactical spot? Are you serious, whos idea was it to add the extra climbing walls to the fort spawns on each side??


I've never seen a guy making so little sense as you do...

 

Tomb Raider is a very awesome game, the single player that is, I have played a couple of multiplayer match, in which I did pretty well so don't go say that...

 

- the spawn system in Tomb Raider is not good, you respawn always at the same place (unless you buddy spawn), so people are always fighting at the same spot in the map...

- there is nothing wrong with high health, besides, Tomb Raider's health is just as high if not higher, but the aiming mechanics are a lot friendlier and better too, and what is wrong with double teaming, I never understood that, have you never heard of teamwork?

- back out of lobby's, ok, let's ragequit the easy way when we come across high levels, is that what you want?

- don't be a hypocrite, you and someone else were the only 2 forumers that were against a hipfire nerf in my thread, so why do you suddenly hate hipfire, makes sense...

- camping doesn't make a game more fun, of course for sniping you need to camp more, and Uncharted has those spots where you can snipe easily...

- those climbable walls at the fort were a very good idea, it was aweful having all those campers cornershoot behind those walls over the map, good they fixed that so people can make stealth kills on them by flanking them...


Climbable walls everywere there is good spots is a BAD idea, how are you suppose to set back, chill, and snipe when you are constantly looking above your head and around the corners worried someone will climb those stupid walls rather than fight there way from the front? its lame. Thats why i always loved socom, i can chill back, set in the grass, and kil all day no worries. The skill was in finding me. And Tomb Raider double teaming is a lot less for some reason. And yes you shouldnt be forced into a lose/lose game situation, games are meant to be FUN not like some forcable rape against my stats geesh you pervs..



Uncharted is NOT a stealth game why should you have the luxury of kicking back & sniping unbothered in a 'Action Adventure PLATFORMER'. You can't camp in UC3 single player without being flanked out, why should it be any different online ??

 

Go player Socom or Splinter Cell dude.

 

Finally how is camping for an entire match FUN ?? 

Message 172 of 187 (193 Views)
Reply
0 Likes
Wastelander
Registered: 07/26/2012
Offline
820 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 3, 2013

Matthijs_17 wrote:

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

canadian94eh wrote:

Despur4do wrote:

Tomb Raider is much better than Uncharted 3 multiplayer wise..

 


i stopped reading after i saw this


Uncharted 3 multiplayer is garbage! Random Spawns?? Really? What for a free kill from behind? High Health? Really ND could you promote double teaming anymore? Not able to back out of lobbies? Are you serious? No claymores or mines to kill the mindless dumb runner and gunners? 1000 ways to get to someones tactical spot? Are you serious, whos idea was it to add the extra climbing walls to the fort spawns on each side??


I've never seen a guy making so little sense as you do...

 

Tomb Raider is a very awesome game, the single player that is, I have played a couple of multiplayer match, in which I did pretty well so don't go say that...

 

- the spawn system in Tomb Raider is not good, you respawn always at the same place (unless you buddy spawn), so people are always fighting at the same spot in the map...

- there is nothing wrong with high health, besides, Tomb Raider's health is just as high if not higher, but the aiming mechanics are a lot friendlier and better too, and what is wrong with double teaming, I never understood that, have you never heard of teamwork?

- back out of lobby's, ok, let's ragequit the easy way when we come across high levels, is that what you want?

- don't be a hypocrite, you and someone else were the only 2 forumers that were against a hipfire nerf in my thread, so why do you suddenly hate hipfire, makes sense...

- camping doesn't make a game more fun, of course for sniping you need to camp more, and Uncharted has those spots where you can snipe easily...

- those climbable walls at the fort were a very good idea, it was aweful having all those campers cornershoot behind those walls over the map, good they fixed that so people can make stealth kills on them by flanking them...


Climbable walls everywere there is good spots is a BAD idea, how are you suppose to set back, chill, and snipe when you are constantly looking above your head and around the corners worried someone will climb those stupid walls rather than fight there way from the front? its lame. Thats why i always loved socom, i can chill back, set in the grass, and kil all day no worries. The skill was in finding me. And Tomb Raider double teaming is a lot less for some reason. And yes you shouldnt be forced into a lose/lose game situation, games are meant to be FUN not like some forcable rape against my stats geesh you pervs..


ok, and what do you think your opponents think of that, do you think it's fun for them that there is someone in the other team hiding and camping and taking them out easily while they can't reach you? do you think they have fun? a multiplayer must be fun for everyone, not just you, don't be so selfish...

 

also playing for stats is stupid, I can't believe you are talking about fun and care so much for your kdr at the same time, also double teaming isn't a death sentence in Uncharted, because of the high health and lot's of hiding places you can easily escape...

 

(I am not defending Uncharted here, because the game has a lot of issues, but what you say seriously makes no sense...)


I don't care about my 4.0 KDR on Tomb Raider, it comes naturally from my defensive playstyle that fails on other games, it is decent on Uncharted but i am also a lone-wolf which fails big time on Uncharted. I am really a sniper but can't get the hang of sniping on Uncharted, to much recoil, scope is far to slow for how fast people move, dragon is not a one hit kill. BLA


The Kingdom of Longbow shall reign forever, for it is written in the stars above~
Message 173 of 187 (192 Views)
Reply
0 Likes
Wastelander
Registered: 07/26/2012
Offline
820 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 3, 2013

Zidane_Finito wrote:

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

canadian94eh wrote:

Despur4do wrote:

Tomb Raider is much better than Uncharted 3 multiplayer wise..

 


i stopped reading after i saw this


Uncharted 3 multiplayer is garbage! Random Spawns?? Really? What for a free kill from behind? High Health? Really ND could you promote double teaming anymore? Not able to back out of lobbies? Are you serious? No claymores or mines to kill the mindless dumb runner and gunners? 1000 ways to get to someones tactical spot? Are you serious, whos idea was it to add the extra climbing walls to the fort spawns on each side??


I've never seen a guy making so little sense as you do...

 

Tomb Raider is a very awesome game, the single player that is, I have played a couple of multiplayer match, in which I did pretty well so don't go say that...

 

- the spawn system in Tomb Raider is not good, you respawn always at the same place (unless you buddy spawn), so people are always fighting at the same spot in the map...

- there is nothing wrong with high health, besides, Tomb Raider's health is just as high if not higher, but the aiming mechanics are a lot friendlier and better too, and what is wrong with double teaming, I never understood that, have you never heard of teamwork?

- back out of lobby's, ok, let's ragequit the easy way when we come across high levels, is that what you want?

- don't be a hypocrite, you and someone else were the only 2 forumers that were against a hipfire nerf in my thread, so why do you suddenly hate hipfire, makes sense...

- camping doesn't make a game more fun, of course for sniping you need to camp more, and Uncharted has those spots where you can snipe easily...

- those climbable walls at the fort were a very good idea, it was aweful having all those campers cornershoot behind those walls over the map, good they fixed that so people can make stealth kills on them by flanking them...


Climbable walls everywere there is good spots is a BAD idea, how are you suppose to set back, chill, and snipe when you are constantly looking above your head and around the corners worried someone will climb those stupid walls rather than fight there way from the front? its lame. Thats why i always loved socom, i can chill back, set in the grass, and kil all day no worries. The skill was in finding me. And Tomb Raider double teaming is a lot less for some reason. And yes you shouldnt be forced into a lose/lose game situation, games are meant to be FUN not like some forcable rape against my stats geesh you pervs..



Uncharted is NOT a stealth game why should you have the luxury of kicking back & sniping unbothered in a 'Action Adventure PLATFORMER'. You can't camp in UC3 single player without being flanked out, why should it be any different online ??

 

Go player Socom or Splinter Cell dude.

 

Finally how is camping for an entire match FUN ?? 


You know if someone was good enough they could take me out without flanking me from behind, they could snipe and take advantage of corners too. You don't always have to get 2 feet away behind someones butt to kill them if you have the skill. Socom had some good sniping shootouts that didnt involve noob blindfire and double teaming. That was the golden era of third person shooters.


The Kingdom of Longbow shall reign forever, for it is written in the stars above~
Message 174 of 187 (185 Views)
Reply
0 Likes
Fender Bender
Registered: 04/20/2010
Online
3511 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 3, 2013

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

canadian94eh wrote:

Despur4do wrote:

Tomb Raider is much better than Uncharted 3 multiplayer wise..

 


i stopped reading after i saw this


Uncharted 3 multiplayer is garbage! Random Spawns?? Really? What for a free kill from behind? High Health? Really ND could you promote double teaming anymore? Not able to back out of lobbies? Are you serious? No claymores or mines to kill the mindless dumb runner and gunners? 1000 ways to get to someones tactical spot? Are you serious, whos idea was it to add the extra climbing walls to the fort spawns on each side??


I've never seen a guy making so little sense as you do...

 

Tomb Raider is a very awesome game, the single player that is, I have played a couple of multiplayer match, in which I did pretty well so don't go say that...

 

- the spawn system in Tomb Raider is not good, you respawn always at the same place (unless you buddy spawn), so people are always fighting at the same spot in the map...

- there is nothing wrong with high health, besides, Tomb Raider's health is just as high if not higher, but the aiming mechanics are a lot friendlier and better too, and what is wrong with double teaming, I never understood that, have you never heard of teamwork?

- back out of lobby's, ok, let's ragequit the easy way when we come across high levels, is that what you want?

- don't be a hypocrite, you and someone else were the only 2 forumers that were against a hipfire nerf in my thread, so why do you suddenly hate hipfire, makes sense...

- camping doesn't make a game more fun, of course for sniping you need to camp more, and Uncharted has those spots where you can snipe easily...

- those climbable walls at the fort were a very good idea, it was aweful having all those campers cornershoot behind those walls over the map, good they fixed that so people can make stealth kills on them by flanking them...


Climbable walls everywere there is good spots is a BAD idea, how are you suppose to set back, chill, and snipe when you are constantly looking above your head and around the corners worried someone will climb those stupid walls rather than fight there way from the front? its lame. Thats why i always loved socom, i can chill back, set in the grass, and kil all day no worries. The skill was in finding me. And Tomb Raider double teaming is a lot less for some reason. And yes you shouldnt be forced into a lose/lose game situation, games are meant to be FUN not like some forcable rape against my stats geesh you pervs..


ok, and what do you think your opponents think of that, do you think it's fun for them that there is someone in the other team hiding and camping and taking them out easily while they can't reach you? do you think they have fun? a multiplayer must be fun for everyone, not just you, don't be so selfish...

 

also playing for stats is stupid, I can't believe you are talking about fun and care so much for your kdr at the same time, also double teaming isn't a death sentence in Uncharted, because of the high health and lot's of hiding places you can easily escape...

 

(I am not defending Uncharted here, because the game has a lot of issues, but what you say seriously makes no sense...)


I don't care about my 4.0 KDR on Tomb Raider, it comes naturally from my defensive playstyle that fails on other games, it is decent on Uncharted but i am also a lone-wolf which fails big time on Uncharted. I am really a sniper but can't get the hang of sniping on Uncharted, to much recoil, scope is far to slow for how fast people move, dragon is not a one hit kill. BLA


ok, I think sniping in Uncharted is pretty easy to do, I don't have much problems with it, just practice and don't expect yourself to do good right after starting a game for the first time, the dragon is a one hit kill on the head, as it should be, why else should people even bother aiming for the head...

 

and you not caring about stats is a lie, you mentioned multiple times your kdr now, and you said that you hate it in Uncharted when people destroy your stats, so don't change the facts...

Message 175 of 187 (184 Views)
Wastelander
Registered: 07/26/2012
Offline
820 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 3, 2013

Matthijs_17 wrote:

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

canadian94eh wrote:

Despur4do wrote:

Tomb Raider is much better than Uncharted 3 multiplayer wise..

 


i stopped reading after i saw this


Uncharted 3 multiplayer is garbage! Random Spawns?? Really? What for a free kill from behind? High Health? Really ND could you promote double teaming anymore? Not able to back out of lobbies? Are you serious? No claymores or mines to kill the mindless dumb runner and gunners? 1000 ways to get to someones tactical spot? Are you serious, whos idea was it to add the extra climbing walls to the fort spawns on each side??


I've never seen a guy making so little sense as you do...

 

Tomb Raider is a very awesome game, the single player that is, I have played a couple of multiplayer match, in which I did pretty well so don't go say that...

 

- the spawn system in Tomb Raider is not good, you respawn always at the same place (unless you buddy spawn), so people are always fighting at the same spot in the map...

- there is nothing wrong with high health, besides, Tomb Raider's health is just as high if not higher, but the aiming mechanics are a lot friendlier and better too, and what is wrong with double teaming, I never understood that, have you never heard of teamwork?

- back out of lobby's, ok, let's ragequit the easy way when we come across high levels, is that what you want?

- don't be a hypocrite, you and someone else were the only 2 forumers that were against a hipfire nerf in my thread, so why do you suddenly hate hipfire, makes sense...

- camping doesn't make a game more fun, of course for sniping you need to camp more, and Uncharted has those spots where you can snipe easily...

- those climbable walls at the fort were a very good idea, it was aweful having all those campers cornershoot behind those walls over the map, good they fixed that so people can make stealth kills on them by flanking them...


Climbable walls everywere there is good spots is a BAD idea, how are you suppose to set back, chill, and snipe when you are constantly looking above your head and around the corners worried someone will climb those stupid walls rather than fight there way from the front? its lame. Thats why i always loved socom, i can chill back, set in the grass, and kil all day no worries. The skill was in finding me. And Tomb Raider double teaming is a lot less for some reason. And yes you shouldnt be forced into a lose/lose game situation, games are meant to be FUN not like some forcable rape against my stats geesh you pervs..


ok, and what do you think your opponents think of that, do you think it's fun for them that there is someone in the other team hiding and camping and taking them out easily while they can't reach you? do you think they have fun? a multiplayer must be fun for everyone, not just you, don't be so selfish...

 

also playing for stats is stupid, I can't believe you are talking about fun and care so much for your kdr at the same time, also double teaming isn't a death sentence in Uncharted, because of the high health and lot's of hiding places you can easily escape...

 

(I am not defending Uncharted here, because the game has a lot of issues, but what you say seriously makes no sense...)


I don't care about my 4.0 KDR on Tomb Raider, it comes naturally from my defensive playstyle that fails on other games, it is decent on Uncharted but i am also a lone-wolf which fails big time on Uncharted. I am really a sniper but can't get the hang of sniping on Uncharted, to much recoil, scope is far to slow for how fast people move, dragon is not a one hit kill. BLA


ok, I think sniping in Uncharted is pretty easy to do, I don't have much problems with it, just practice and don't expect yourself to do good right after starting a game for the first time, the dragon is a one hit kill on the head, as it should be, why else should people even bother aiming for the head...

 

and you not caring about stats is a lie, you mentioned multiple times your kdr now, and you said that you hate it in Uncharted when people destroy your stats, so don't change the facts...


On Tomb Raider you can draw the bow back all the way before release and get a OHK, and no stupid first person slow scope that ruins your side vision either, just a nice third person view like the dragon from U2 had, why did they do away with the third person no scope view? Not everyone like zooming in to see someones pores before they shoot, that makes the scope speed to slow.


The Kingdom of Longbow shall reign forever, for it is written in the stars above~
Message 176 of 187 (177 Views)
Reply
0 Likes
Welcoming Committee
Registered: 06/14/2009
Offline
14231 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 3, 2013

Matthijs_17 wrote:

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

canadian94eh wrote:

Despur4do wrote:

Tomb Raider is much better than Uncharted 3 multiplayer wise..

 


i stopped reading after i saw this


Uncharted 3 multiplayer is garbage! Random Spawns?? Really? What for a free kill from behind? High Health? Really ND could you promote double teaming anymore? Not able to back out of lobbies? Are you serious? No claymores or mines to kill the mindless dumb runner and gunners? 1000 ways to get to someones tactical spot? Are you serious, whos idea was it to add the extra climbing walls to the fort spawns on each side??


I've never seen a guy making so little sense as you do...

 

Tomb Raider is a very awesome game, the single player that is, I have played a couple of multiplayer match, in which I did pretty well so don't go say that...

 

- the spawn system in Tomb Raider is not good, you respawn always at the same place (unless you buddy spawn), so people are always fighting at the same spot in the map...

- there is nothing wrong with high health, besides, Tomb Raider's health is just as high if not higher, but the aiming mechanics are a lot friendlier and better too, and what is wrong with double teaming, I never understood that, have you never heard of teamwork?

- back out of lobby's, ok, let's ragequit the easy way when we come across high levels, is that what you want?

- don't be a hypocrite, you and someone else were the only 2 forumers that were against a hipfire nerf in my thread, so why do you suddenly hate hipfire, makes sense...

- camping doesn't make a game more fun, of course for sniping you need to camp more, and Uncharted has those spots where you can snipe easily...

- those climbable walls at the fort were a very good idea, it was aweful having all those campers cornershoot behind those walls over the map, good they fixed that so people can make stealth kills on them by flanking them...


Climbable walls everywere there is good spots is a BAD idea, how are you suppose to set back, chill, and snipe when you are constantly looking above your head and around the corners worried someone will climb those stupid walls rather than fight there way from the front? its lame. Thats why i always loved socom, i can chill back, set in the grass, and kil all day no worries. The skill was in finding me. And Tomb Raider double teaming is a lot less for some reason. And yes you shouldnt be forced into a lose/lose game situation, games are meant to be FUN not like some forcable rape against my stats geesh you pervs..


ok, and what do you think your opponents think of that, do you think it's fun for them that there is someone in the other team hiding and camping and taking them out easily while they can't reach you? do you think they have fun? a multiplayer must be fun for everyone, not just you, don't be so selfish...

 

also playing for stats is stupid, I can't believe you are talking about fun and care so much for your kdr at the same time, also double teaming isn't a death sentence in Uncharted, because of the high health and lot's of hiding places you can easily escape...

 

(I am not defending Uncharted here, because the game has a lot of issues, but what you say seriously makes no sense...)


I don't care about my 4.0 KDR on Tomb Raider, it comes naturally from my defensive playstyle that fails on other games, it is decent on Uncharted but i am also a lone-wolf which fails big time on Uncharted. I am really a sniper but can't get the hang of sniping on Uncharted, to much recoil, scope is far to slow for how fast people move, dragon is not a one hit kill. BLA


ok, I think sniping in Uncharted is pretty easy to do, I don't have much problems with it, just practice and don't expect yourself to do good right after starting a game for the first time, the dragon is a one hit kill on the head, as it should be, why else should people even bother aiming for the head...

 

and you not caring about stats is a lie, you mentioned multiple times your kdr now, and you said that you hate it in Uncharted when people destroy your stats, so don't change the facts...


It is.. Very easy to use, too easy for a loadout weapon to have an instant kill advantage.

 

Hell even the MAG is harder to use.



Message 177 of 187 (175 Views)
Reply
0 Likes
Uncharted Territory
Registered: 04/01/2013
Offline
1419 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 3, 2013

Despur4do wrote:

Zidane_Finito wrote:

Despur4do wrote:

Matthijs_17 wrote:

Despur4do wrote:

canadian94eh wrote:

Despur4do wrote:

Tomb Raider is much better than Uncharted 3 multiplayer wise..

 


i stopped reading after i saw this


Uncharted 3 multiplayer is garbage! Random Spawns?? Really? What for a free kill from behind? High Health? Really ND could you promote double teaming anymore? Not able to back out of lobbies? Are you serious? No claymores or mines to kill the mindless dumb runner and gunners? 1000 ways to get to someones tactical spot? Are you serious, whos idea was it to add the extra climbing walls to the fort spawns on each side??


I've never seen a guy making so little sense as you do...

 

Tomb Raider is a very awesome game, the single player that is, I have played a couple of multiplayer match, in which I did pretty well so don't go say that...

 

- the spawn system in Tomb Raider is not good, you respawn always at the same place (unless you buddy spawn), so people are always fighting at the same spot in the map...

- there is nothing wrong with high health, besides, Tomb Raider's health is just as high if not higher, but the aiming mechanics are a lot friendlier and better too, and what is wrong with double teaming, I never understood that, have you never heard of teamwork?

- back out of lobby's, ok, let's ragequit the easy way when we come across high levels, is that what you want?

- don't be a hypocrite, you and someone else were the only 2 forumers that were against a hipfire nerf in my thread, so why do you suddenly hate hipfire, makes sense...

- camping doesn't make a game more fun, of course for sniping you need to camp more, and Uncharted has those spots where you can snipe easily...

- those climbable walls at the fort were a very good idea, it was aweful having all those campers cornershoot behind those walls over the map, good they fixed that so people can make stealth kills on them by flanking them...


Climbable walls everywere there is good spots is a BAD idea, how are you suppose to set back, chill, and snipe when you are constantly looking above your head and around the corners worried someone will climb those stupid walls rather than fight there way from the front? its lame. Thats why i always loved socom, i can chill back, set in the grass, and kil all day no worries. The skill was in finding me. And Tomb Raider double teaming is a lot less for some reason. And yes you shouldnt be forced into a lose/lose game situation, games are meant to be FUN not like some forcable rape against my stats geesh you pervs..



Uncharted is NOT a stealth game why should you have the luxury of kicking back & sniping unbothered in a 'Action Adventure PLATFORMER'. You can't camp in UC3 single player without being flanked out, why should it be any different online ??

 

Go player Socom or Splinter Cell dude.

 

Finally how is camping for an entire match FUN ?? 


You know if someone was good enough they could take me out without flanking me from behind, they could snipe and take advantage of corners too. You don't always have to get 2 feet away behind someones butt to kill them if you have the skill. Socom had some good sniping shootouts that didnt involve noob blindfire and double teaming. That was the golden era of third person shooters.


most players dont have a Dragon or Fal as their main gun how are they suppose to take you out other than sneaking up on youfrom behind or with a grenade (if they know what they are doing) ??

 

Not everyone likes to Snipe, not everyone is good at it, Uncharted 3 is an Action/Adventure game if everyone sniped all day this game would be dead, you can Snipe in this game for an entire match all you need to do is switch up your camping grounds after a few kills it's only common sense the person you killed will come back to that spot after a spawn for revenge.

 

You keep Bringing up Socom.. WHY ?

 

they are two DIFFERENT games that offer two different type of gameplay experience, that's like me complaining on a Socom forum saying Socom sucks because I can't run & gun and people should stop being tactical and start having CQC out in the middle of the map because that'swhat happens in UC3. 

Message 178 of 187 (172 Views)
Reply
0 Likes
Last Guardian
Registered: 01/04/2012
Offline
10262 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 3, 2013
Des, stop trolling and/or stop being a complete goddamn moron.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
Message 179 of 187 (165 Views)
Wastelander
Registered: 01/08/2012
Offline
573 posts
 

Re: TOMB RAIDER OWNS UNCHARTED (ND take notes)

Apr 3, 2013
How's the health in Tomb Raider?
Is it so high like Uncharted 3?
YouTube: AlexDarkshield and Hardies331
Hardiess331 channel uploads new video daily!
Message 180 of 187 (164 Views)
Reply
0 Likes