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Apr 20 2013
By: EyeCue86 Fender Bender 3354 posts
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Team Killing: The Final Solution

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36 replies 432 views Edited Apr 20, 2013

There shouldn't be a penalty for team killing because people should be careful where they aim their grenades. If anything they should make it so that bullets can harm your team too, that way it becomes a more interesting game. Danger all around you as the Naughty Gods like to say.

 

In other words: Make it a real part of the game.

EyeCue86 is a symbol of free speech. Any attempt to censor EyeCue86 is an act of evil.


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Uncharted Territory
Registered: 04/01/2013
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Re: Team Killing: The Final Solution

Apr 20, 2013

EyeCue86 wrote:

There shouldn't be a penalty for team killing because people should be careful where they aim their grenades. If anything they should make it so that bullets can harm your team too, that way it becomes a more interesting game. Danger all around you as the Naughty Gods like to say.

 

In other words: Make it a real part of the game.


Are you insane ?? Have you ever played an intense Plunder game with every player on each side spraying bullets every where ?? can you imagine taking bullets from your teammate & the enemy ??? No thanks.

 

Grenades are meant to be used as an offense tactic sometimes a teammate is simply in the wrong spot at the wrong time & gets caught in the explosion but if a teammate kills you twice deliberately they should be kicked, that's why they give us the option to 'forgive' as sometimes it's accidental.

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Gaming Beast
Registered: 03/08/2012
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Re: Team Killing: The Final Solution

Apr 20, 2013
He is a master troll and he is actually good at it.
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Keyblade Wielder
Registered: 01/04/2012
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Re: Team Killing: The Final Solution

Apr 20, 2013
Trolling.

Lols.
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Gaming Beast
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Re: Team Killing: The Final Solution

Apr 20, 2013

Team Safe is the best booster for Plunder anyway.

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Keyblade Wielder
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Re: Team Killing: The Final Solution

Apr 20, 2013

Joe-Itz070 wrote:

Team Safe is the best booster for Plunder anyway.


I feel like Movement-related boosters are better for me in Plunder (Endurance, MM). It makes me more of a flexible idol-bearer that way.

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Hekseville Citizen
Registered: 12/14/2011
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Re: Team Killing: The Final Solution

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Apr 20, 2013

Grenades shouldn't kill teammates at all. The worst type of being TK is when you die and says 'this guy from the other team killed you' then the camera pans over to a fellow teammate -__-

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Keyblade Wielder
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Re: Team Killing: The Final Solution

Apr 20, 2013

left4bread3 wrote:

Grenades shouldn't kill teammates at all. The worst type of being TK is when you die and says 'this guy from the other team killed you' then the camera pans over to a fellow teammate -__-


All explosives are TK-capable, like in all games. :l

Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Uncharted Territory
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Re: Team Killing: The Final Solution

Apr 20, 2013
The thread should be renamed: "Team Killing: A bad solution"
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Gaming Beast
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Re: Team Killing: The Final Solution

Apr 20, 2013

TheStuntDouble wrote:

Joe-Itz070 wrote:

Team Safe is the best booster for Plunder anyway.


I feel like Movement-related boosters are better for me in Plunder (Endurance, MM). It makes me more of a flexible idol-bearer that way.


I used Monkey Man as well for Plunder. But the immunity from knock downs from Team Safe is the best combined with Beast Mode for me. And I never really used endurance (except for Team Objective combined with the Kal-7) :smileytongue: I still think it's not a 1st slot booster worthy.

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