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Wastelander
Registered: 09/19/2012
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Re: Team Killing: The Final Solution

Apr 20, 2013
How about a friendly fire T-Bolt lab? Endless lulz.

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Last Guardian
Registered: 01/04/2012
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Re: Team Killing: The Final Solution

Apr 20, 2013
I don't know. I don't want End at Slot 2 because MM is my deal.

Plus Cloaked + End is OP. Smiley Tongue

Besides, I don't use Beast mode in Plunder, rven though I do the carrying. I toss it aroud and run for it. That way I don't get trapped somewhere with just my pistol.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Lombax Warrior
Registered: 04/19/2013
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Re: Team Killing: The Final Solution

Apr 20, 2013

The final solution: Why don't people just avoid throwing grenades near their teammates? Smiley Surprised 

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Last Guardian
Registered: 01/04/2012
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Re: Team Killing: The Final Solution

Apr 20, 2013
There's a lot of reasons, but mainly:

1 - morons.
2 - trolls.
3 - selfish tryhards.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Gaming Beast
Registered: 12/21/2011
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Re: Team Killing: The Final Solution

Apr 20, 2013

sasspackage wrote:

The final solution: Why don't people just avoid throwing grenades near their teammates? Smiley Surprised 


At a fast paced mode like plunder where everyone is glued to eachother because of the ridiculous effectiveness of blindfire TK's by grenades are pretty much inevitable. Hence Team Safe > all.

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Wastelander
Registered: 01/03/2013
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Re: Team Killing: The Final Solution

Apr 20, 2013
Great idea. Why not add Auto aim on teammates so theres an even bigger chance to tk. Hell, add triple damage on top of that.
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Fender Bender
Registered: 06/05/2011
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Re: Team Killing: The Final Solution

[ Edited ]
Apr 20, 2013

BEN_drowned__ wrote:
Great idea. Why not add Auto aim on teammates so theres an even bigger chance to tk. Hell, add triple damage on top of that.

Thanks.

The reason I am not adding auto aim to my Final Solution, is because it is a cheap way to get kills. Triple damage is just a flat out terrible idea on your part. How'd that even make it into your post in the first place?!

EyeCue86 is a symbol of free speech. Any attempt to censor EyeCue86 is an act of evil.


"It's that time of the month again, Joel." -Ellie, The Last of Us


"It's that time of the month again, Joel"
-Ellie, The Last of Us
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Uncharted Territory
Registered: 01/30/2013
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Re: Team Killing: The Final Solution

Apr 22, 2013

I never really liked Team Safe. Sometimes a complete noob (like Level 5 on Legacy 0) takes a Tbolt which I'm good at using and he can't use at all. I'd kill someone for a gun if I have to; sounds bad but I don't want those bullets to go to waste.

Bang Bang!

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I Only Post Everything
Registered: 04/22/2013
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Re: Team Killing: The Final Solution

Apr 22, 2013
Just now, I threw a grenade and my teammate sprinted toward the enemy to melee them, getting themselves killed. The same idiot did this twice, then I get punished by getting kicked.

Point is, this game will never be perfect. But I like it, so I will still play. For those who just seem to want to complain, playing this game IS optional.
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Last Guardian
Registered: 01/04/2012
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Re: Team Killing: The Final Solution

Apr 22, 2013
That's why I don't use my nades. Seriously. The only time I use them is if I'm trapped and dying, so on the off-chance he doesn't know which button is the throwback nade, I take it.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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