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Survivor
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012

hamsterboy14 wrote:

The new map is okay. Everyone hangs out in that small first corridor. Might be the new london underground corridorSmiley Frustrated.


wow this map isn't really getting a lot of postive feedback, kind of a bad choice to have this map in the Lab for 3 weeks if the community doesn't really like it lol

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Welcoming Committee
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012

canadian94eh wrote:

Aureilia wrote:

This map is awful..

 

Like the last two. way too big, boring.. Not enough happening, too many suicide spots. Stupid design.

 

Designed by a professor.. Yet I could do a better job with paper and a pencil. Smiley Indifferent The education system is in deep trouble.


lol so i guess you were a fan of BMM #2 & #5 (the small maps)?


I liked 3 and 5.. I liked 1 and 4 also though.

 

3 and 5 were fun and engaging combat maps, 1 and 3 were a balanced size, perfectly suited to this game. Just because I preferred 3 and 5, nope I didn't like 1 that much, it was great in a sense that it actually made sense and was the right size for the game.

 

6, 7 and 8 may be okay... If there were like an extra 5 to 7 players on each team, they are just snoozefests with very little action. If you die it takes forever to locate the action again. x.x

 

I don't have to really like a map to say if it's right for the game, large maps belong on games like MAG... With loads of players to make those maps seem applicable.



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Fender Bender
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012

Rich Lem's maps are like a former visitor, completely bipolar when it comes to quality.

yeehaw i'm a cowboy now
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Last Guardian
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012
His first map was great. His second map eh. I kinda enjoy it, but I can't like it. Not much action.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Lombax Warrior
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012

Points for symmetry.

 

One of the first few things I thought to myself about this new mesh map is "That green area will be a huge camp spot."

I really hope I don't turn out to be right.

_____________

Graveyard stuffers.

https://dl.dropboxusercontent.com/u/4482958/Silly_ass_ID_by_SuperGilfer.jpg
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Last Guardian
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012
^ You're right, unfotunately.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Treasure Hunter
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012
Too big, too ugly, too campy.
tlousig2
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Survivor
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012

Fakehound wrote:
Too big, too ugly, too campy.

well the lab doesn't change until January 8th, so i guess we'll have to play another mode until then

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Fender Bender
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012

canadian94eh wrote:

Fakehound wrote:
Too big, too ugly, too campy.

well the lab doesn't change until January 8th, so i guess we'll have to play another mode until then


CURSE YOU USC

yeehaw i'm a cowboy now
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Survivor
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Re: The Block Mesh Map Thread (Current BMM: #8)

Dec 20, 2012

I-Like-Pie45 wrote:

canadian94eh wrote:

Fakehound wrote:
Too big, too ugly, too campy.

well the lab doesn't change until January 8th, so i guess we'll have to play another mode until then


CURSE YOU USC



17-long-neck-reaction-guy.png

well to be fair, ND employees do have lives outside their work and christmas is all about spending time with the ones you love, they deserve a break just like the rest of us... they just could have picked a better map lol

 

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