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PlayStation MVP
Registered: 12/06/2011
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Re: The Official FAL-SS Discussion Thread

Apr 1, 2013

munnsy1 wrote:
No matter how much I want to DAG I can't quote you (duzufexfirs at mobile mode), but due to the bad spawns on some maps (I an looking at you Chateau, Desert Village and Village) close quarter combat is unavoidable especially in today's blindfire orientated meta.

 

You shouldn't be using the FAL on CQC levels like Chateau and DV. Village shouldn't really be a problem with the FAL, though.

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Fender Bender
Registered: 11/08/2010
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Re: The Official FAL-SS Discussion Thread

Apr 1, 2013
Well that's wierd, I am much more comfortable using the FAL on Chateau and Desert Village than I an on Village, I do really need to step up my long range aim since coming back from U2 though.
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Wastelander
Registered: 04/30/2012
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Re: The Official FAL-SS Discussion Thread

Apr 1, 2013
The fal is a headshot monster in desert village :smileysurprised: ive always been able to get many headshots there. Chateau is decent for me, but it usually does great in any map.
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Fender Bender
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Re: The Official FAL-SS Discussion Thread

Apr 1, 2013

Silver-Knight47 wrote:
The fal is a headshot monster in desert village :smileysurprised: ive always been able to get many headshots there. Chateau is decent for me, but it usually does great in any map.

This, I can't use it to it's maximum potential in Village, Fort, Plaza etc.

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Wastelander
Registered: 07/04/2012
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Re: The Official FAL-SS Discussion Thread

Apr 1, 2013
I use it in all maps. It usually works well in all maps.
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Fender Bender
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Re: The Official FAL-SS Discussion Thread

Apr 1, 2013

nabeel055 wrote:
I use it in all maps. It usually works well in all maps.

Do you find it more effective in some than others?

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I Only Post Everything
Registered: 05/21/2010
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Re: The Official FAL-SS Discussion Thread

Apr 2, 2013

When you mention the accuracy mod reduces time to kill it's the other way around. Fewer headshots = higher time to kill.

Joel's has superhuman hearing due to his integrated Astro A40's :3
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Fender Bender
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Re: The Official FAL-SS Discussion Thread

Apr 2, 2013
Woops, thanks for pointing that out. Will change when I can get on a PC.
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Fender Bender
Registered: 11/01/2010
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Re: The Official FAL-SS Discussion Thread

Apr 2, 2013

munnsy1 wrote:

 

 

FAL + Accuracy mod: The Accuracy mod reduces recoil, it helps on the bigger maps but in medium to close quarter combat it is often thought of to be worse. This is because the FAL is optimal when getting repeated 

 


Wat...when I quote you it comes up as repeated, but the OP shows "repetetive" (which should be repetitive, I just realised.)

Do you feel me?

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Fender Bender
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Re: The Official FAL-SS Discussion Thread

Apr 2, 2013

duke_of_platypus wrote:

munnsy1 wrote:

 

 

FAL + Accuracy mod: The Accuracy mod reduces recoil, it helps on the bigger maps but in medium to close quarter combat it is often thought of to be worse. This is because the FAL is optimal when getting repeated 

 


Wat...when I quote you it comes up as repeated, but the OP shows "repetetive" (which should be repetitive, I just realised.)


lol, wierd.

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