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Aug 19 2012
By: supermoc10 Hekseville Citizen 311 posts
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The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

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25 replies 1059 views Edited Mar 5, 2013

 

Hi guys. I have some ideas on how to make UC4 the best game ever made and I'd like your input and your own suggestions. When I have enough good suggestions, I plan on sending an e-mail to ND. I don't expect them to respond but I'd just be happy if I see they used our suggestions to make UC4 the best game ever.

 

12-player Competitive Multiplayer

 

Maps: Less re-used maps. Only bring back one or two of them. Also, screw the dynamic elements as they prevent good competitive gameplay. All maps should be made from scracth (instead of being re-used SP environments) with competitive and balanced play in mind. The game should launch with at least 10 maps. Make some maps vary between asymmetrical and symmetrical (UC2 only had symmetrical and UC3 only had asymmetrical).

 

New Game Modes:

-Domination: 3 Capture Points, 1  at both teams' initial spawns and 1 at the middle of the map. The objective is to control more capture points than the enemy team. Teams earn 1 point every 5 seconds for every flag they own. Dom has 2 rounds of 5 minutes. At halftime, teams switch side (so that both teams get a shot at the better side of the map) and all flags have to be recaptured but points earned in the first round carry over. The score limit is 200 points.

 

-Multi-Idol Plunder: Both teams have an Idol at their initial spawn point. The objective is to capture the enemy team's idol and bring it back to your base. Idols have a 15 second respawn timer after being dropped. If a player stands next to his teams idol, then the reset timer only lasts 3 seconds. A team cannot score if its idol isn't at home. MIP has 2 rounds of 5 minutes. Rounds are won by capturing 3 flags or having more flags than the enemy at the end of the timer. If there's a tie, then the match goes into Overtime. Overtime is split in 2 rounds of 2 minute that are won by capturing 1 flag. If the OT ends with a tie then the team that captured an idol faster wins the match.

 

Map Editor: Have a map editor similar to Forge in Halo. You could allow us to make great looking maps or only let us use the block mesh pallets. Allow us to edit default maps by adding weapons, turrets, closing off routes,etc...

 

Levels: No more Legacy levels. Instead, there should be a leveling system similar to UC2.

 

Progression System: UC4 should use a progression system similar to the first Black Ops. Every weapon,booster and clothing option should be unlocked from the start. However, they should still cost money.

 

Buddy System: Ditch it.

 

Blindfire: There shouldn't be a reticule when blindfiring, like in Gears. Also, there shouldn't be aim assist.

 

Assists: In Battlefield 3, when you make an assist, the amount of points you get equals the percentage of health, you took away from the enemy. A similar system should be used in UC4:

If you deal 0 to 12.5% of damage, you don't get anything.

If you deal 12.5 to 37.5% of damage, you get $25.

If you deal 37.5 to 62.5% of damage, you get $50.

If you deal 62.5 to 99% of damage, you get $75.

 

Customization/Skins: Follow Luxis’ thread as it is simply perfect. No stats on items. No skeleton skin. Skins should be affected by water,snow,sand,etc.

 

4-player Split-Screen

 

Separate Hitboxes

 

Same Graphics as the story mode.

 

Dedicated Servers: This will solve the big lag problem we've had in Uncharted multiplayer. If it's too expensive then at least have them for the Ranked Playlists (lag doesn't matter much in a social playlist).

 

Store: Microtransactions but only for Cosmetic items.

 

Groups: We should be able to create groups similar to crews in Max Payne 3. We should be able to customize the groups's emblem (and have it on your char), organize Group battles and have rival groups.

 

Custom Games: Give us the same amount of option as in Halo games (best custom games in gaming). We should also be able to use bots in custom games.

 

Respawn Times: 5 second in all gametypes.

 

Power Plays: REMOVE THEM

 

Power Weapons: There should be waypoints over the weapon's location (kind of like Power Hunter but for everyone) but the range of the icon should be limited.

Challenges/Missions: UC4 should have daily and weekly challenges similar to Halo 4. Missions should be replaced with something similar to Commendations in Halo 4.

 

BotZone: It would be cool to have a BotZone like in KZ3 where we could use max-leveled characters to train against bots, practice different maps and preview future unlocks. We should be able to bring our parties in BotZone. BotZone should be available offline.

 

Medal Kickbacks: REMOVE THEM

 

Boosters: No cheap boosters like Revenge. No levels for boosters. No booster that gives away the enemy's position. No Paid Boosters.

 

Grenade Throwback: Remove it but for competitive only.

 

Emblem Editor: The emblem editor should be as advanced as the one seen in Black Ops 2.

 

Announcer: Less annoying one this time. Make him (YES, HIM) similar to the Halo one (the best one ever). Better yet, make Kevin Butler the announcer (a man can dream).

 

Testing: The game should have extensive pre-launch testing. That way we'll have less weapon balance issues.

 

Machimina: This was a really fun mode in U2.  It should make a return, but with some adjustments. We should be able to change our characters animations like U2 (Stealthy, upright, etc…). It would also be cool to see sort of a “level editor” added to the map.  Here we could add different types of weapons to the maps.  Say one map we’d like to make a video on doesn’t have the pak 80.  We’d be able to spawn a pak 80 for the video. This would be a great mode for UC4.  It would help us bring so much more fan generated content to the uncharted universe.

 

Cinema: Cinema should have a "Highlight Reel" option that would automatically put together two minutes of the player's best moments in a match. We should be able to upload everything from small clips to full matchs to YouTube in 1080p.

 

Spectator/Shoutcast Mode: Simply copy everything from Black Ops 2's Spectator Mode. It is perfect.

 

Treasures: Make them more frequent and remove Just Cash. Or have Just Cash but only when we would’ve gotten a treasure we already had.

 

Uncharted TV: It should come back because it's a great feature. I think that there should be an official Top 5/10 series made by ND so that there's room for other videos. There should be an option in the Cinema to submit a clip directly to ND for a chance to be featured in the Top 5/10. Also, the vids shouldn't only be about Kills. Every week, there should be a different theme like Top Kills, Top Fails, Top Snipes, Top Pistol kills,etc. Players featured in the vids

 

Official Tournaments: Along with my suggestions that make Uncharted more competitive, I think that ND should host official competitive tournaments for Uncharted 4. E-Sports has proven to be really popular (look at games like LoL,Dota 2,BO2) and are pretty much free advertisement for the games. I think that there should be LAN tournaments that could have online qualifiers and be live streamed on the PS4's front page. That would increase sales of the game.

 

Downloadable Content: I think Downloadable content should return as it's a great way to extend the game. Since there'll be microtransactions, I think the DLC packs should all be free. That way, the player population won't be split like in Uncharted 3.  As for the packs themselves, I have two suggestions.

 -Suggestion 1: DLC packs are released every 3 month. Packs contain 3 competitive maps and 1 Survival maps.

 -Suggestion 2: New DLC every month. alternating between 2 MP maps and 1 Survival maps. (that's my preferred suggestion)

 

PLAYLISTS

SOCIAL

Team Deathmatch (4v4)

 -Team Deathmatch

 -RPGs only

 -Shotguns only

 -Grenade Launchers only

 -Pistols and Grenades only

 -Snipers and Pistole only

 -Mag-5 Shootouts

Multi-Team (4 Teams of 2)

 -Team Deathmatch

 -Treasure Hunter

 -RPGs only

 -Shotguns only

 -Grenade Launchers only

 -Pistols and Grenades only

 -Snipers and Pistole only

Free-For-All (6FFA)

 -Deathmatch

 -RPGs only

 -Shotguns only

 -Grenade Launchers only

 -Pistols and Grenades only

 -Snipers and Pistole only

Team Objective (these gametypes appear as voting options alongside maps, not like TO from UC3) (4v4)

 -Plunder

 -Multi-Idol Plunder

 -Treasure Hunter

 -Domination

 -King of The Hill

 -Chain Reaction

The Lab (6v6)

 

RANKED

Ranked should be a skill-based playlist where players rank up by winning matches and de-rank by losing (you should have to win/lose multiple times for your rank to change). The ranks should go from 1-50 and everyone should be matched with players of similar ranks. The ranks should be playlist specific and should be visible next to each players name (like levels).

Team Deathmatch (4v4)

Double Team (2v2)

 -Team Deathmatch

 -Plunder

 -Multi-Idol Plunder

 -King of The Hill

Free-For-All (6FFA) (Counts as victory if you're in the top 3)

Team Objective (these gametypes appear as voting options alongside maps, not like TO from UC3) (4v4)

 -Plunder

 -Multi-Idol Plunder

 -Treasure Hunter

 -Domination

 -King of The Hill

 -Chain Reaction

 

 

COOPERATIVE (should be 4-player)

Melee should use the same system as the SP mode. It should also use the advancements from the campaigns and look exactly like it. There should also be an Aggro system, like in Army of Two (without the bar of course). For those who don't know how it works, it means that one or two players could draw the attention of enemies thus getting all the aggro. Meanwhile the third player can flank the enemies. Another example would be if there's Player 1's down, Player 2 could draw the Aggro, letting player 3 revive player one.

 

Downed State: In Co-op, when you lose all your health, you become downed. In this state you can't do anything besides hoping somebody will revive you. I think in this state, we should be able to use our secondary weapon to cover our allies while they rush to revive us. Here's situation where I think that would be useful:

Let's say you're downed and an ally rushes to revive you but a choker grabs him. It would be awesome to be able to shoot the choker, allowing your friend to revive you.

 

Survival 2.0:  Survival 2.0 should be a 4-player co-op wave-based mode. When playing a custom-game, the host should be able to save the game, allowing the players to resume at the same point at a later date. It would use the following enemy types:

 

-Pistols (would start with .45 Defenders, then Para 9 and have Arm Micros)

-Burst enemies (would start with Raffica pistols and then have G-Mals)

-Shotgunners (Pistole, Sawed-Off and then SAS-12, not able to snipe with Shotties anymore)

-Long gunners (AK 47, M9)

-Snipers (Tau Sniper, Dragon Sniper)

-Hammers

-RPGs

-Juggernauts

-Chokers

-Suicide Bombers

 

Players would start with an AK 47, a 92FS-9mm and two grenade. There would be weapon depots (where you'd buy and mod weapons and buy grenades) and booster/equipment depots (where you'd buy boosters, armor to take more bullets, self revives,etc.). The Players would earn money by killing enemies and completing challenges. Every 4 wave, there should be a challenge (get x headshots, melee kill x enemies, etc.) that players in the team should contribute to. When completing a challenge, players should be rewarded with money, weapons, ammo, etc. There should be a 30 second wait time between each waves to let players refill and set up. That timer should be skippable.

Every tenth wave should be a boss wave. Bosses would be:

-Helicopters

-Tanks

-Group of Juggernauts

-Group of Kickback Bosses

After completing a Boss Wave, players would get points as if they had completed a game of Survival. They can then leave and the progress earned after the last boss wave won't count.

 

After every boss wave, there should be a Djinn transformation given to the enemies when they die with different bonuses:

-Wave 11: More health since they transform after dying (Djinn with yellow fire)

-Wave 21: Bonus of previous wave + 2x more accurate (Djinn with yellow/orange fire)

-Wave 31: Bonus of previous waves + 2x more damage (Djinn with orange fire)

-Wave 41: Even more health, 2.5 x health, accuracy and damage (Djinn with red fire)

Whenever a player is downed, he should be able to use his secondary weapon. If a player dies, he has the option to wait until the end of the wave or buy himself back into the game. If all the players are dead at the same time then the game ends.

Finally, allow us to choose which faction to use in this mode.

 

Survival Maps: The Survival maps shouldn't be the competitive maps because those are built with PvP in mind (camping, spawns,etc...). Instead, Survival should have it's own maps like Zombies in Call of Duty and Firefight in Halo. The enemy faction should depend on the chosen map (mercenaries,pirates,etc.). There should be 4-5 maps at launch. There could also be maps based on other PS games. Here are some examples:

-Sandover Village from Jak and Daxter. Enemies would all wear Jak goggles or something like that (didn't play Jak so I can't think of too much)

-Killzone: Shadow Fall map (chose that because it's a PS4 KZ). Enemies could wear the outfits of their KZ equivalents (regulars wear Helghast trooper armor, snipers wear Helghast infiltrator armor, Juggernauts wear Heavy Trooper armor,etc.)

-Starhawk map. Same as KZ but with Outcast skins.

-Metropolis from Ratchet and Clank

These maps would work very well with the DLC scheme I proposed.

 

Also, check out the thread about the gameplay, the story, the platform, etc... : http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/The-Uncharted-4-Wishlist-HELP-M...

 

Please check out the SP thread too. I'm sure I'm not the only one who plays Uncharted mainly for the SP so it would be cool to have your input there too. You'd also see how some advancements suggested over there could positively impact the MP.

 

 

UNCHARTED 4: What needs to be done.
http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/UNCHARTED-4-What-needs-to-be-done/td-p/41422205
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Naughty Paw
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

Aug 19, 2012
This game will never have 12 player MP. 10 is already enough.
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Hekseville Citizen
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

Aug 19, 2012
ND could easily have 12 Players with the current map size and 12 players would work much better with the Buddy System.
UNCHARTED 4: What needs to be done.
http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/UNCHARTED-4-What-needs-to-be-done/td-p/41422205
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Fender Bender
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

Aug 19, 2012

Would prefer a 4v4 mode than a 6v6.

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Lombax Warrior
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

Aug 20, 2012

Villain co-op arena, please no shotgun and sniper as loadout weapon, remove power plays, new guns like AUG and UMP and better character customization.


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Wastelander
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

Aug 20, 2012

ehhh 10 is fine.Mods I don't see happening. Sawed off shotguns is a nono. Reviving teamates in competitive mp? I don't think so. Some of these suggestions are fine, but I have the feeling you want some things copied off of other franchises into the next Uncharted game, (if there is one.)

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Last Guardian
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

Aug 20, 2012

Wetsuit Elena pl0x.

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Fender Bender
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

[ Edited ]
Aug 20, 2012

meme

 

Seriously now, here are a few things I want for U4:

 

1. No Power Plays(though I would miss the music that played during a PP)

2. No Kal7 and Micro(maybe the they could be pickable PW with either RoF or BA mods)

3. No RoF and Blindfire Accuracy mods

4. Dragon Sniper as a PW(pretty much how it is now, two-shot kill, lot of ammo and maybe less recoil)

5. Seperate Hitboxes

6. No items with stats

7. No revenge and other cheap booters/kickbacks

8. No Power Weapon Kickbacks

 

First few things that came to the top of my head, may post other things later.

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Splicer
Registered: 06/14/2011
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

Aug 20, 2012

1 skin for all characters (instead of 10 Drake skins.). A huge color palette like Emblems in U3. That be nice.

Uncharted 3: Drake's Deception - Proud supporter of better Customization and Super SURVIVAL Mode

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Treasure Hunter
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Re: The Uncharted 4 MP Wishlist. HELP ND MAKE UC4 THE BEST GAME EVER!

Aug 20, 2012
The stage Smiley Happy

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