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Last Guardian
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Re: This is how REAL lagswitching looks like...

Mar 7, 2013
@Kylie

No, no it's not. You can blindfire point blank into someone standing still and breathing down on your neck and still miss the shot.
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Wastelander
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Re: This is how REAL lagswitching looks like...

Mar 7, 2013

TheStuntDouble wrote:
@Kylie

No, no it's not. You can blindfire point blank into someone standing still and breathing down on your neck and still miss the shot.

I thought it was obvious I was making a joke, suggesting that can blindfire non-stop headshots with a dragon, across half a map.

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Ghost of Sparta
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Re: This is how REAL lagswitching looks like...

Mar 7, 2013

Well, lag switching/packet loss breaks animations (skipped frames).

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Wastelander
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Re: This is how REAL lagswitching looks like...

[ Edited ]
Mar 8, 2013

I have seen the same exact behaviour in many occasions..

 

the guy I saw doing it was in a FFA too.. (I guess all they want is their numbers to go up and prove how bad they are.)

Sure people have really f'd connections but this guy's way of getting his kills with his dragon is just unexcuseable. Smiley Indifferent

 

People these days..


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Sackboy
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Re: This is how REAL lagswitching looks like...

Apr 9, 2013

Just to give a better exposure of this clarification that the lagswitch he's using is CONFIRMED shown in this video here by my good friend of mine, Ryan:

 

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Hekseville Citizen
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Re: This is how REAL lagswitching looks like...

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Survivor
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Re: This is how REAL lagswitching looks like...

Apr 9, 2013

Cherry_Ronde wrote:

I don't understand why he doesn't get removed from the game when his connection drops like that. I've certainly gotten kicked for less than that.


Its because he is not the host of the match, If the host has even a split second of data loss they get removed from the match meanwhile other players can have it for 5-10 seconds and be fine.

If you think something is impossible, you’ll make it impossible.
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Hekseville Citizen
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Re: This is how REAL lagswitching looks like...

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Welcoming Committee
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Re: This is how REAL lagswitching looks like...

Apr 9, 2013

There appears to be an obvious solution to fix it.

 

However it does nerf playstyles. But it's totally worth it.

 

I noticed a trend, they tend to use snipers all the time i've seen it used in a different way but it wasn't as effective and the person got removed late on.

 

The solution is to remove the Dragon from the loadout, that solves the headshots, now if they lag for a longer period of time after that they will probably get removed. so it solves it on a few levels.

 

Still can't stop the pull down variation of it, but they die a lot faster too because they are in CQC, so it's kinda silly to use that way of using it.



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Keyblade Wielder
Registered: 07/23/2012
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Re: This is how REAL lagswitching looks like...

Apr 9, 2013

completely remove a weapon from loadouts? seems like a bad idea...

Oh, I'm just leaving. -Best Uncharted character ever
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