What they should do is let a few select forum members design their own map and ND live patch the ones that are good (after they've checked for bugs and all).
A 'Lab 2.0' as I'd put it. They'd choose maybe 5-10 people every month and ask them to make maps and the ones that are selected get put into rotation for a month.
They also don't have to be BMM. Have 'building blocks' which can be used. I'd make mine a map of all ranges, use water IN THE RIGHT WAY and have environmental factors. Imagine an earthquake that shakes the map for a few seconds and then causes a tidal wave to roll through the map, like the wave from campaign. Gotta get to higher ground or you die. Then after 20 seconds, the water becomes 'calm' so you can swim in it and then after a few minutes, the water will disappear, leaving Power Weapons in random places around the bottom floor of the map.
Ok, that's enough imagination for today, lol.
A Block Mesh Map editor would be good. Like Little big planet with squares, circles, stairs, ...etc. that you can drag and drop.
(BMM is the only way i could see it working.)
I bet it will soon enough change by a live update. on a side note I think they should implement SjShane's idea so every map has a fair chance of showing up.
"If ND won't patch these maps into the game, the alternative is to remove the toggle, and make the Map Pack Bundle the only downloadable version on the PS Store. Then turn the default pool off and have a pop-up saying "Download the DLC maps to play online" when ever anyone tries to play without downloading the maps.
Booyah! One giant player pool with less lag, and all the maps will have a fair chance of showing up."
LOL. Implementing such a system will be fatal for some maps, meaning they will appear even less.
Cause Naughty Dog has it's own way of doing things. Just like how all treasures have an equal chance of dropping. Yeah right..
@IzunaShisui Care to explain?
As long as they were to equal the map weights so all 25 maps have a 4% chance of showing up, it should be perfectly stable.
Right now, all I have to do is delete my all my UC3 DLC then download Flashback Map Pack 1 again, and I can break the DLC pool if I wanted. I often see only one map pack per lobby, and once in a blue moon see no DLC maps show up at all.
And the default pool is pretty bad too, Dry Docks shows up almost every voting screen, London Underground and Airstrip still have higher the chances of coming up because of the No Intro versions, and meanwhile I'm lucky to see City Of Brass after 20 games. Anything is better the current system.
Anyway, I'm pushing my luck hoping ND would ever do something like this, but it would fix many issues with the game, some not even in relation to the maps, *cough* split player pool and terrible lag *cough*. However, if they were concerned for the F2P players having to wait even longer after just installing the client, they could always include the maps within the F2P add-on, so any new players will have the maps by default. Then the only people who would have to download the bundle are those who bought the early editions without buying the maps, and the F2P players who downloaded the client prior to the update.
The other alternative was to patch the maps into the game, but ND already said they won't do this, despite the fact it's entirely possible (as seen with Dry Docks, and BMM11 which I believe was added via a Live Update). The files aren't very big either, the worse thing that could have happened is a few laggers not being able to play for a whole day.
Perhaps you should PM MacGruber ur brilliant solution(S), he's the most reasonable & always reply. It's worth a shot lol.