Due to the flexibility of sprint, players are able to exploit both the SP and aim-assist weaknesses. Because the SP takes effect only when you shoot the players in the front, and with zig-zagging, this is hardly achievable, and Regarding aim-assist, it's way too sticky to the point there's no way to lead your reticule in front of a zig-zagging player to make the bullets hit him and you'll barely have the chance to do that unless you strafe to the direction he's moving especially at close range. The most obvious example of what I'm saying is when aim you a sniper against someone sprinting while he is moving sideways. This example also applies to other weapons.
Can you tweak the turn radius for sprinting to near the level of summer beta's ? Along with some explanation for your response?
Do you guys plan to Bundle & drop the price on the DLC Map packs anytime soon ???
it's a rip off at this point in time that 3 map packs cost $29.97, that's $10 below the PSN GOTY version that includes way more content lastly the fact 8 of those 12 maps were free in Uncharted 2 doest even justify the current prices for FBMP 1 & 2.
And i'm sure downgrading the graphics & flipping the weather environments didn't cost you guys that much resource, your game got a bump in user activity with F2P capitalize on it the right way for once.
Do the ND developers have any say in game enhancements, patches, fixes, gameplay or are all the decisions made by the tie bearing crowd in their finely pressed suits?
Was 1.17 the last patch of U3?
You didn't see?
Will you ever listen to your community's ideas?
They listen to them to a certain degree... but mostly it is seeing what's wrong with the game and then make up a fix themselves without thinking about the consequences