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Survivor
Registered: 05/21/2011
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 8, 2013

FromTheDutch wrote:
When will you apply seperated hitboxes?

Never.

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Ghost of Sparta
Registered: 11/28/2009
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 8, 2013

FromTheDutch wrote:
When will you apply seperated hitboxes?

Splitscreeners playing in opposite teams already have separate leg hitboxes... it's funny that EvangM had told us over 1 year ago that this bug was in their agenda.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Survivor
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 8, 2013

tapantaola wrote:

FromTheDutch wrote:
When will you apply seperated hitboxes?

Splitscreeners playing in opposite teams already have separate leg hitboxes... it's funny that EvangM had told us over 1 year ago that this bug was in their agenda.


SOON

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Survivor
Registered: 11/22/2009
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 8, 2013

I-Like-Pie45 wrote:

The Capture Trooper was described on Killzone Wiki as "never using cover, always charging directly at its enemy for a melee kill."

 

With the blindfire aimed direction of your game, did this influence your decision to include him as a skin?


no, capture troopers charges at you with a knife, they don't blindfire like a noob ... melee =/= blindfire

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Fender Bender
Registered: 04/20/2010
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 9, 2013

Question: Looking back on the multiplayer of Uncharted 3, do you think it lived up to the vision you had for the game?

 

Explanation: You said before the first beta that the direction you wanted to take with Uncharted 3 was to make the multiplayer cinematic and about traversal, just like the single player.

 

As far as I know the multiplayer is not cinematic at all, aside from some dynamic events which are not so special at all (a sandstorm which let you only see for 5 metres in which all people go run and gun each other instead of being careful, a burning room in the chateau that collapses which doesn't have any effect on the match at all instead of a whole burning map in which you have to be careful where you are going and use the environment to kill your opponents, a helicopter in Syria which never kills anyone, etc.) and 2 dynamic map sequences (airstrip's airplane and london underground's train) which everybody hates to play due to a lot of lag and because they are simply not fun...

 

Also the game is not about traversal at all, first you made pistols so weak compared to long guns that there is no use in using them while hanging from a ledge, also there is a delay while aiming from a ledge which is annoying and doesn't make any sense at all, the maps aren't designed for traversal at all, traversal is not being rewarded in the maps, the climbing mechanics are slow, clunky and inaccurate, which all results in no one using traversal becuase you simply get punished for it, everyone is just running and gunning on the ground and those who sniper can just climb a ladder to an sniper spot which I don't consider good traversal...

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Uncharted Territory
Registered: 06/30/2012
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 9, 2013
Explain to me again, why are there intros to maps?
Naughtydog, you must bring back Charlie Cutter in Uncharted 4.
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Gaming Beast
Registered: 08/06/2012
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 9, 2013
Why did you reuse voice clips from other characters for Jeff, Spyder, Guerro, the skeletons and etc instead of giving them their own voice clips?

For example Jeff uses Flynns grunts only for climbing and jumping off building, even though he already has full dialougue and grunts when he's picked up and scored an idol, shot, punched and blown up (which in my opinion sound perfect for Jeff ). Jeff like all the other characters in UC3 have new dialougue in the game that wasn't in UC2, so by now you'd think he'd have gotten his own grunts even if it was some of the ones already present in his files. On a final note, Jeff even has his own screams when he falls into an abyss! Curious? So am I!
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Hekseville Citizen
Registered: 07/08/2012
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 9, 2013

Can you guys give us an option to remove djinn's flames?

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Fender Bender
Registered: 04/20/2010
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 9, 2013

Question: Will you please finally nerf hipfire for once?

 

Explanation: It has 117 kudo's at the moment, it is a widespread problem, go fix it... for more details go to the thread in the link below... ow and fix the whack and roll glitch which excists since the game came out...

 

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/NERF-HIPFIRE-115-bleep-kudo-s-t...

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Fender Bender
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Re: **Q&A with the Naughty Dog Development Team: March Edition**

Mar 9, 2013

Do you believe that inside every cynical person, there is a disappointed idealist?

http://images.wikia.com/uncyclopedia/images/b/b9/Garfreakeld.png


I luv kitty cats cuz they're very furry n cute. meow!
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