We're asking you for years about this gamemode, but we never received a reply, and don't tell us that this isn't as important as the other gamemodes, because we're always asking you about this and as you can see, you can take a look around, many on the forums support this, but me, I gave up. You're never going to hear what we're saying and if we're going to get something, then it would be something useless and we'll have to pay for it. Come on, ND, give us something, maybe even a reply, because we all know that you can read this, but you're ignoring our questions. The questions aren't going to stop, because what we need from you is, guess what, communication! That's the word I was looking for. Tell us something, and even if you're not able to do something about it, for some reason, tell us the reason and we'd be happy about you giving us a answer. You're disappointing your players, ND, seriously now. ._.
I bought the mappacks with my money, only to find out that I can't play on most of them, wich is weird, because they could work fantastic for this gamemode, but because it's not about TDM, you're going to ignore it, am I right? Don't tell us that you're worried about the spawns, because it's not unrealistic that opponents can come out of the water on Graveyard (as example), since the opponents can also climb up the lava on Molten Ruins. Also, we don't care about the spawns, just give us the mappacks. Hear what we're saying, because trust me, this will give us a reason to support you even more! Listen to JD, take a look at his suggestions, add the other mappacks we're missing, add attachments to the FAL-SS, the Tau-Sniper and maybe even give us a chance to pick up a Dragon Sniper from the ground, without having to kill the opponent using it. That's all I had to say, but what's going to happen? Nothing. They'll ignore me/us.
Hunter was great in the beta, I don't understand why they changed it.
How was it changed? I don't think I ever played it during the beta.
Shorter rounds and shorter time for each round. It made getting the shotgun henchmen harder and capping treasures harder. You couldn't get like 10 caps because it was 3 minutes in length, giving each side an even chance to stay neck and neck, assuming all players were around the same skill level.
Additionally, people could join in late, I think... anyway. Maybe I'm remembering that part wrong.
hey guys, this is what is written in the first page
8. When can we expect 1.15 to come out ? (rapha_333)
We are targeting early October right now but the actual release date might move in or move out based on testing and a number of other factors. So… Soon™
today is October 5th, don't we have any news yet from ND about the relaese date? I'm not asking that I want this patch tomorrow, I'd like to know when it will be relaesed
thank u for the answer
5. Are you guys aware of the extremely frequent party splits that have been occurring since 1.14? (SouthpawLP)
We have made changes to the matchmaking in patch 1.15 that will help correct this.
i hate getting split... most time my party of 5 quits the game when someone goes in the other team. i got maybe 70% of my loses for party splits or other fails. thanks naughtydog for splitting the teams. i really dont understand why a party of 5 should be splitted up. let the match start as 5v3 or 5v2 if players quits the lobby. there is still the option the people can join the match in progress. it is not funny to split teams up, who party up to play together...
it would be great if the late joiner stats didnt count, because they have a big disadvantage.
great that the patchnotes says nothing about party splits and 1.15 does really nothing against it...
So, Eric lied about fixing party splits in 1.15... great.
Don't worry, we're getting purdy colours in 1.16... who cares about silly technical fixes after all?