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Fender Bender
Registered: 10/15/2009
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012

Any plans on doing this:

 

  1. Decreasing blindfire accuracy,
  2. Fixing the irregular G-Mal recoil,
  3. Adding customization parts to Young Marlowe,
  4. Making the Mesh Labs last longer (2 weeks at least).
  5. Removing the glitched/hacked player names from the leaderboards.

 

Thanks

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Hekseville Citizen
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012

FredFai wrote:

left4bread3 wrote:

CO OP Feels Unloved,  Will you ever release a patch dealing with cop op issues or even adding things to make it more fun such as seperate modes shouldnt be too difficult surely ;D


ND say no, according to last month's Q&A. We just have to deal with it.


Well We should'nt take NO for an answer, we are the customers of ND after all

 

Oops Right? - Tess : The Last of Us
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Message 12 of 246 (1,093 Views)
I Only Post Everything
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012

I know you won't do anything for Co-op... But can you at least fix The Treasures in Co-op? Please?:smileyhappy:  I like Co-op Hunter Mode but I don't want to Farm in Co-op Hunter Mode.:smileysad:

 

Also Dead Body Glitch can you guys do anything about that?

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Fender Bender
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012

left4bread3 wrote:

FredFai wrote:

left4bread3 wrote:

CO OP Feels Unloved,  Will you ever release a patch dealing with cop op issues or even adding things to make it more fun such as seperate modes shouldnt be too difficult surely ;D


ND say no, according to last month's Q&A. We just have to deal with it.


Well We should'nt take NO for an answer, we are the customers of ND after all

 


The hardcore co-op community will support you. 

Rusty. Rusty everywhere.
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Lombax Warrior
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012

The blindfire is the last gameplay balancing issue for many players, and there're already many threads with ideas to fix it which includes NeVeO's:

 

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Why-sprint-is-broken-how-it-s-k...

 

and SouthpawLP's:

 

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Two-absolutely-needed-across-th...

 

so, is there any plans for blindfire fixes ?

 

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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012

Since you won't remove the "rate of fire" mod, could you please increase the recoil for the ROF M9 once again?

 

The last "nerf" did not change much at all and the weapon is still overpowered.

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Survivor
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012
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Lombax Warrior
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012
Will u add a NPW mode?
http://www.youtube.com/user/MrExorcist158 SUBSCRIBE!
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Message 18 of 246 (974 Views)
Survivor
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012

Exorcist158 wrote:
Will u add a NPW mode?

no power weapon?

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Fender Bender
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Re: Q&A with the NaughtyDog Development Team: November edition

Nov 2, 2012

canadian94eh wrote:

Exorcist158 wrote:
Will u add a NPW mode?

no power weapon?


So he asked for Hardcore mode?

Rusty. Rusty everywhere.
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