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Sackboy
Registered: 03/25/2013
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Re: Uncharted 4: Realizing Potential

May 21, 2013

Wait, you guys didn't get invite to the U4 alpha? That's... that's too bad... I don't think we can be friends anymore. Standards you know? 

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Survivor
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Re: Uncharted 4: Realizing Potential

[ Edited ]
May 21, 2013

Hmm, in the begining I thought this thread was good and clean but that didn't last for long.

 

So you know what I'll just drop my two cents in here and be gone.

 

I am totally all for a selected group of the community to help test U4 out long before release.

 

Personally I absolutely can not stand to play Uncharted 3, whats worse is I cant stand how the community has also changed it.

 

I still play U2 very regularly and even with its low health it still kicks U3's *** in every way.

They traded flesh for flash when making this game.

The core of what was "my vision " of uncharted died shortly after the summer beta.

 

I think triple has some good points but ND will cater to what ever brings the $$.

 

 

U2 lacked commercialization. More advertising of the multi-player would have sold it more.

Hell, most people I know from other games still dont know U2 had a multi player, some even from U3.

 

 

The sad reality of this game with changes hits me when I see some of the people on here that have caused the greatest changes to this game never reached lvl 60 on uncharted 2.

 

The people that squeaked the loudest on here really never even learned how to play the original.

In ND's eyes the squeakiest wheel gets the oil.

 

Maybe next time U4's forum will have some thing  where it shows next to your name if your a vet of the series.

The lag killed U2, the community killed U3.

 

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Survivor
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Re: Uncharted 4: Realizing Potential

May 21, 2013

DEATH__MACHINIST wrote:

Hmm, in the begining I thought this thread was good and clean but that didn't last for long.

 

So you know what I'll just drop my two cents in here and be gone.

 

I am totally all for a selected group of the community to help test U4 out long before release.

 

Personally I absolutely can not stand to play Uncharted 3, whats worse is I cant stand how the community has also changed it.

 

I still play U2 very regularly and even with its low health it still kicks U3's *** in every way.

They traded flesh for flash when making this game.

The core of what was "my vision " of uncharted died shortly after the summer beta.

 

I think triple has some good points but ND will cater to what ever brings the $$.

 

 

U2 lacked commercialization. More advertising of the multi-player would have sold it more.

Hell, most people I know from other games still dont know U2 had a multi player, some even from U3.

 

 

The sad reality of this game with changes hits me when I see some of the people on here that have caused the greatest changes to this game never reached lvl 60 on uncharted 2.

 

The people that squeaked the loudest on here really never even learned how to play the original.

In ND's eyes the squeakiest wheel gets the oil.

 

Maybe next time U4's forum will have some thing  where it shows next to your name if your a vet of the series.

The lag killed U2, the community killed U3.

 


Well said death although...I never made it to level 60 since I only played Elim. :smileysad:

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Survivor
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Re: Uncharted 4: Realizing Potential

[ Edited ]
May 22, 2013

I dont mean to sound disrespectful to people about their levels but the truth in what I said is there.

 

Way back when U2's forum was the place to be one thing was pretty much certain.

 

I would go there to learn tips, tricks, ask questions and nearly ever time I would post it would be answered by.

 

Sharantellatessa

Triplewreck

Neverbelow

mbhitman

Pdiss

Funkycupcake

Evildead

Scott7000

Isimurha

Zcoordinatio

 

 

 

and slew of players that were the max level of the game with a significant amount of time into it.

Now, this isnt the case.

 

 

When these people still post their  posts nearly always make perfect sense to me, but their posts usually get trampled out by all the posts of those players that never made it to wearing negative boosters.

Unfortunately those are the players that ND listened to the most.

 

P.s sorry if I ND'd up your names, it's been a while since I have played with some of you.

 

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Fender Bender
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Re: Uncharted 4: Realizing Potential

May 21, 2013

sQuiiDx wrote:

If Naughty Dog sticks to their "vision", repeat 2011-2012. You can't edit your own work or knee-jerk everything. 

 

Naughty Dog is very insular and marketing focused. I know they think "listening" to the community did more harm, so that could backfire on us....in some asinine way.

 

Plus this place/community has become quite "clique-ish", so without a unified front we're probably doomed to repeat this with them. Some folks just don't get it and with video games becoming so focused in commercialism, it's an uphill battle as the consumer. 

 

However, hopeless optimism will reign supreme with a few of us....so here's to the true successor to 1.04 UC2. 


The whole clique thing is even particularly new or special to the Uncharted community. This sort of thing occurs in every online community, those who have been a part of a few who know this. The one thing that is obvious though is a lot of Uncharted players don't know this, Uncharted 2 & 3 for quite a few of these kids is really their only online experience and thus why there is a certain level of immaturity and criticism when it comes to certain groups of people and such, or cliques, whatever. For a lot of Uncharted players this is the only online community they have ever been a part of, their inexperience, a bit childish at times and it's pretty evident. That being said there are a few who are more experience and more mature about it in general. Thing is as I said their the few.

 

But ultimately though I feel it really doesn't matter since honestly I don't feel a lot is said about what really matters by any group of clique, or no one in particular really focuses enough on it for me to notice. What really matters in the game, and making it great. If that is in place the community, the success, whatever will follow suite.

 

I feel a lot of developers, including ND as of late have felt pressued to make these sequels and such with the mentality of adding more content, competiting with the "big boys" etc...and have forgottten what really made a lot of these huge success in the first place. CoD was not trying to imitate any other game at the time with Modern Warefare, it did it's own thing and look what happened. Halo wasn't trying to play catch up to any other IP out there at the time. Even then those two examples aren't completely original even back in the day but both developers at the time had some goals and visions and they stuck with it. More importantly they weren't playing chase with any other game out there. 

 

Uncharted 2 will not completely original was distinct enough to hold it's own. Not a lot of people gave that MP that level of credit but it was there. With Uncharted 3 though it was pretty obvious ND was trying to play catch up with certain other MP games out there. From the tacked on emblem editor to the sudden need to have loadouts and a slightly different take on killstreaks/ordinances/kickbacks whatever it is where calling these reward systems these days. 

 

I understand the pressue and need to add more and this likely isn't going to change but at the same time I feel like the concept of quality over quantity has feel on deaf ears as of late. Uncharted 4 doesn't need to have like 4 more new guns, we don't need more skins and custimization options, etc...What we need is for them to nail down the core gameplay down properly.

 

This is where the competitive aspect comes in. Uncharted 3 and BO2 for example are both played competitively or whatever but at the same time I feel both games aren't even good for such a platform. Half of Uncharted 3 MP is locked out or banned at competitive play because it is simply to broken or unbalanced. All those new bells and wistles for what? To frustate people and clearly illustrate t he lack of overall competitive balance in the game? Same with CoD. Half of that game is banned or not even used as well at a competitive level. Honestly for anyone who has played semi competitively they would tell you the gameplay is simply much better and more fun than when your stuck playing public matchmaking dealing the rest of the games horse**bleep** that is thrown at you. Ranging from Uncharted having kids quick booming you every 2 minutes to Black Ops 2 where almost every corner has a C4 being tossed at it or some dude head glitching with target finder.

 

If developers developers realize the elegence in simplicity and how having the competitive mindset from the start when making their competitive MP games I could only imagine what great experiences we could have. I don't 40 guns and like 30 difference killstreak rewards. I would be perfectly fine with half of that if it was all balanced. A lot of games that are played competitively don't even have a billion little features to boast about. It's that simplictiy and elegence in design that has kept games like Counter-Srike, StarCraft, etc..in the eSports arena for so long and why so many people play it to this day.

 

It's simple, clean, and balanced and it's because it started because the knew that the trickle down effective focusing on competitive play would have on the quality of the rest of the game in general.

 

So for those dissing or being skeptical on focusing on competitive play, just remember that it benifits you as much as the competitive player. Would you rather play on online competitive multiplayer with like a bunch of new features and additions that are either A. useless B. overpowered C. half balked and poorly implemented. Or would you rather have a game that might not have all these new bells or wistles or have 11 billion guns but at the very least when you play it's balanced and everything just works togeather well, and doesn't have like 8 things that are broken or overpowered? That's the only question I have. Quality over quantity.

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Survivor
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Re: Uncharted 4: Realizing Potential

[ Edited ]
May 22, 2013

 

I really think U3 shaped into the game it is now by players not realizing how much of an influence they can shift the game into.

 

I've played a fair amount of multi players but I will say U2 was the first one I put over 1000+ hrs into.

Last I checked any way, I'm sure its more now.

 

I chose U2 to have that much of my  time because it was very different from that of the battlefield series, and cod series.

 

Just about everything else at the time was either going to be kill zone, Bad company, or Black ops, or modern warfare.

 

U2 to me was unparallelled in game play, and mechanics.

 

I actually goofed upon playing it. I took a break from black ops and accidentally clicked on multiplier when putting U2 in to play through again.

I couldn't believe what I saw.

 

The first thing I thought really was " Why was their no advertisements for this game".

U2 game play wise was brilliant, the marketing is was made it so unknown.

 

The fail wasn't in the game, it was in Sony not really acknowledging what they had and letting people know it.

 

 

I believe the lack of success of U2 is also what prompted Nd to change to the norm of online gaming.

 

 

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Survivor
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Re: Uncharted 4: Realizing Potential

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May 22, 2013

U3 just for me turned into a game where I'm fighting the game more than fighting the players I'm against.

 

So many ideas that didn't fit and so much catering to players that didn't want to learn the way the game was.

 

When I started playing U2 i didn't come to the forum and complain about, power weapons, fleet foot, SA, and others.

I learned to play it, and as well balanced and unique as it was I fell in love.

 

U3, I have to fight the urge to clean dog **** up out of the back yard with it.

 

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Gaming Beast
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Re: Uncharted 4: Realizing Potential

May 22, 2013

DEATH__MACHINIST wrote:

Hmm, in the begining I thought this thread was good and clean but that didn't last for long.

 

So you know what I'll just drop my two cents in here and be gone.

 

I am totally all for a selected group of the community to help test U4 out long before release.

 

Personally I absolutely can not stand to play Uncharted 3, whats worse is I cant stand how the community has also changed it.

 

I still play U2 very regularly and even with its low health it still kicks U3's *** in every way.

They traded flesh for flash when making this game.

The core of what was "my vision " of uncharted died shortly after the summer beta.

 

I think triple has some good points but ND will cater to what ever brings the $$.

 

 

U2 lacked commercialization. More advertising of the multi-player would have sold it more.

Hell, most people I know from other games still dont know U2 had a multi player, some even from U3.

 

 

The sad reality of this game with changes hits me when I see some of the people on here that have caused the greatest changes to this game never reached lvl 60 on uncharted 2.

 

The people that squeaked the loudest on here really never even learned how to play the original.

In ND's eyes the squeakiest wheel gets the oil.

 

Maybe next time U4's forum will have some thing  where it shows next to your name if your a vet of the series.

The lag killed U2, the community killed U3.

 


Well the first time I played the UC2 MP was one month before the release of the UC3 subway beta. Needless to say I never hit level 60 Ive played more UC2 MP after UC3 came out than I did before. I still play it fairly often but Finals have put a dent in  my playtime. However, maybe I'll run into you again soon . 

 

However, by saying that people who never reached level 60 have caused the greatest changes. Well you can blame it on them but the players who played past those levels also had the same oppurtunity to come and say what they wanted to. However, this forum should have a certain post requirement before being able to create threads, but I digress.

 

ND certainly needs to promote its multiplayer more, I have a lot of friends who played the game for the single player but never touched the multiplayer. The friends who did play the multiplayer were pleasantly surprised. If ND promotes the game more player pool issues could be remedied. 

 

One thing I want to note is there any statistic that shows that UC3 had a larger multiplayer pool than UC2 because comparitively between an alt account each with 1,000 kills my account is at a lower spot on the UC2 leaderboard. 

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I Only Post Everything
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Re: Uncharted 4: Realizing Potential

May 22, 2013

 

There ain't no potential in Uncharted 4 because I didn't reach level 60 in Uncharted 2. 

 

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Survivor
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Re: Uncharted 4: Realizing Potential

[ Edited ]
May 23, 2013

far-zan wrote:

DEATH__MACHINIST wrote:

Hmm, in the begining I thought this thread was good and clean but that didn't last for long.

 

So you know what I'll just drop my two cents in here and be gone.

 

I am totally all for a selected group of the community to help test U4 out long before release.

 

Personally I absolutely can not stand to play Uncharted 3, whats worse is I cant stand how the community has also changed it.

 

I still play U2 very regularly and even with its low health it still kicks U3's *** in every way.

They traded flesh for flash when making this game.

The core of what was "my vision " of uncharted died shortly after the summer beta.

 

I think triple has some good points but ND will cater to what ever brings the $$.

 

 

U2 lacked commercialization. More advertising of the multi-player would have sold it more.

Hell, most people I know from other games still dont know U2 had a multi player, some even from U3.

 

 

The sad reality of this game with changes hits me when I see some of the people on here that have caused the greatest changes to this game never reached lvl 60 on uncharted 2.

 

The people that squeaked the loudest on here really never even learned how to play the original.

In ND's eyes the squeakiest wheel gets the oil.

 

Maybe next time U4's forum will have some thing  where it shows next to your name if your a vet of the series.

The lag killed U2, the community killed U3.

 


Well the first time I played the UC2 MP was one month before the release of the UC3 subway beta. Needless to say I never hit level 60 Ive played more UC2 MP after UC3 came out than I did before. I still play it fairly often but Finals have put a dent in  my playtime. However, maybe I'll run into you again soon . 

 

However, by saying that people who never reached level 60 have caused the greatest changes. Well you can blame it on them but the players who played past those levels also had the same oppurtunity to come and say what they wanted to. However, this forum should have a certain post requirement before being able to create threads, but I digress.

 

ND certainly needs to promote its multiplayer more, I have a lot of friends who played the game for the single player but never touched the multiplayer. The friends who did play the multiplayer were pleasantly surprised. If ND promotes the game more player pool issues could be remedied. 

 

One thing I want to note is there any statistic that shows that UC3 had a larger multiplayer pool than UC2 because comparitively between an alt account each with 1,000 kills my account is at a lower spot on the UC2 leaderboard. 


However, by saying that people who never reached level 60 have caused the greatest changes. Well you can blame it on them but the players who played past those levels also had the same oppurtunity to come and say what they wanted to. However, this forum should have a certain post requirement before being able to create threads, but I digress.


There's  truth in what you said about every one having the opportunity to come to the forum and voice their opinion, but to be honest I never came to the U2 forum unless I was having a problem. The people that are content, don't complain.

My first thread from U2 was flipping out about how i stumbled on the fact that a friend of mine had better bullet accuracy using RH's than I had with DTI. That aim glitch p'd me off some thing fierce, that some one could have better bullet accuracy

for no reason at all and destroy players by having this edge ( under no fault of his own) but not having the same effect for me under the same circumstances..

 

At that point I had no Idea the health model was going to be changed, what labs were going to be happening, or when triple cash weekends were scheduled.

Mainly, I was very content.

With U3 we had a whole slew of nerf every thing threads flooding the forum that we pretty much landed straight back to the game that was released.

 

I'm sorry to offend players by saying this but, I don't think every one should have an equal say in the changes to this game.

 

That, to me probably caused the health model destruction of U2 in the first place.

Players were quick to call for a change with out looking at all the facts.

 

How many threads said " He takes so many bullets to kill we need lower health".

In that same paragraph you would also see them also explain that they hate emptying bullets into some one then having them insta kill them.

THATS NOT A HEALTH PROBLEM that's a lag related issue.

 

But no, people squeaked and ND oiled.

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