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Gaming Beast
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Re: Uncharted 4 is the final Uncharted?

Jun 21, 2014

AKyemeni wrote:

What I want to happen is for accuracy to decrease while strafing.


lol, really?

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Naughty Host
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Re: Uncharted 4 is the final Uncharted?

Jun 21, 2014
Yes, really.

Every other third person shooter does it and it works. It will also encourage utilization of cover, methinks.

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Fender Bender
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Re: Uncharted 4 is the final Uncharted?

Jun 21, 2014

AKyemeni wrote:
Yes, really.

Every other third person shooter does it and it works. It will also encourage utilization of cover, methinks.

I don't think that it's necessary to punish strafers directly (that's what nerfs do).

 

Lowering recoil (aiming buff) while being in cover would do wonders IMHO.

White plug is fair: http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/What-does-the-blinking-white-plug-mean-and-why-is-it-disrupting/m-p/44241158/highlight/true#M106983
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Gaming Beast
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Re: Uncharted 4 is the final Uncharted?

Jun 21, 2014

AKyemeni wrote:
Yes, really.

Every other third person shooter does it and it works. It will also encourage utilization of cover, methinks.

I doubt it would do any good aiming has been nerfed to death already.

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Naughty Host
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Re: Uncharted 4 is the final Uncharted?

Jun 21, 2014
UC4 will be a whole different game. I don't see no reason not to implement this into the next game.

And you aren't really nerfing anything if it's a new game.

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Fender Bender
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Re: Uncharted 4 is the final Uncharted?

Jun 21, 2014
But does every other 3rd person shooter have a Multiplayer with mechanics like Uncharted? Did you mean reducing the aim assist when strafing?

Wouldn't eliminating Fleet Foot kinda do this since the booster allows one to land hit markers faster than?
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Naughty Host
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Re: Uncharted 4 is the final Uncharted?

Jun 21, 2014
It's a balance issue.

Why should you be as accurate moving side to side as standing or from cover?

If you are aiming and strafing, the reticule circle gets bigger.

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Gaming Beast
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Re: Uncharted 4 is the final Uncharted?

Jun 21, 2014

AKyemeni wrote:
It's a balance issue.

Why should you be as accurate moving side to side as standing or from cover?

If you are aiming and strafing, the reticule circle gets bigger.

In cover it's harder to get hit and people that strafe a lot tend to get more in head up gunfights which results into more deaths pretty much a risk and reward system.

In my opinion decreasing accuracy when strafing would turn Uncharted into a completely different game. Cover should be more useful though, but not by nerfing accuracy when strafing. I think things like increased reload speed, better blindfire accuracy and faster regeneration while in cover would help people using it a lot more.

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Welcoming Committee
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Re: Uncharted 4 is the final Uncharted?

Jun 22, 2014

Uncharted is already a completely different game, it never stopped them before.



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First Son
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Re: Uncharted 4 is the final Uncharted?

Jul 3, 2014

Don't be silly guys. This IS the last Uncharted game. The trailer says so... UNLESS, they make a spin-off about Chloe Frazer where she might bare it all (ultimate fantasy). OR she might change her name legally to Lara Croft and suddenly  become a Prequel for Tom Raider... Who knows :smileywink:

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