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Treasure Hunter
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Re: Uncharted 4's Multiplayer Direction.

May 9, 2013

TheStuntDouble wrote:

@supermoc Yeah.... I'd still want HC mode (boosters, kickbacks, weapons mods disabled). Preferably with PW spawns disabled as well.

 

Yep. That's my ideal game. Me, other people, and my gun. No fancy-schmancy boosters upping your moves. No magic stuff. Just pure game.

 

EXACTLY!!!!!

 

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I Only Post Everything
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Re: Uncharted 4's Multiplayer Direction.

[ Edited ]
May 9, 2013
I would add better online servers and matchmaking. Plus unique co-op like adding Shambala Guardians or Skeletons as enemies in co-op. More open world co-op with tons of secrets and multiple paths / objectives. (Puzzles perhaps?)
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Hekseville Citizen
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Re: Uncharted 4's Multiplayer Direction.

May 9, 2013

@supermoc

> wants 4 player split screen

> wants same graphics as SP

LOLWUT

 

Anyway, those are some decent points, some of which I agree on. But why take away grenade throwbacks? Not like I've gotten any kills with one yet 3:

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Last Guardian
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Re: Uncharted 4's Multiplayer Direction.

May 10, 2013

Ghost_12985 wrote:

@supermoc

> wants 4 player split screen

> wants same graphics as SP

LOLWUT

 

Anyway, those are some decent points, some of which I agree on. But why take away grenade throwbacks? Not like I've gotten any kills with one yet 3:


Well, if you throwback a nade and you still get killed by it, the kill doesn't register to the orginal nade thrower. It's annoying.

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Hekseville Citizen
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Re: Uncharted 4's Multiplayer Direction.

May 10, 2013
Throwing back grenades made grenades useless in UC3. In UC2, when you saw a grenade next to you, you took cover or ran away. In 3, you can simply press a button to send it back.
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Re: Uncharted 4's Multiplayer Direction.

May 10, 2013

supermoc10 wrote:
Throwing back grenades made grenades useless in UC3. In UC2, when you saw a grenade next to you, you took cover or ran away. In 3, you can simply press a button to send it back.

I find funny when people say grenades are useless, I can use them and get 2-4 kills every match.

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Re: Uncharted 4's Multiplayer Direction.

May 10, 2013

Blooddrunk123 wrote:

supermoc10 wrote:
Throwing back grenades made grenades useless in UC3. In UC2, when you saw a grenade next to you, you took cover or ran away. In 3, you can simply press a button to send it back.

I find funny when people say grenades are useless, I can use them and get 2-4 kills every match.


plus to add to your comment there are so many ways to make sure your grenade can't be thrown back.

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Sackboy
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Re: Uncharted 4's Multiplayer Direction.

[ Edited ]
May 10, 2013

Blooddrunk123 wrote:

supermoc10 wrote:
Throwing back grenades made grenades useless in UC3. In UC2, when you saw a grenade next to you, you took cover or ran away. In 3, you can simply press a button to send it back.

I find funny when people say grenades are useless, I can use them and get 2-4 kills every match.


Exactly! I actually find grenades cooler in UC3 because you have to be somewhat ingenious about the way you use them. The reason people say nades are useless is that they just spam them mindlessly, even though, like Zidane said, there are plenty of ways to ensure your nades' effectiveness...

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Last Guardian
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Re: Uncharted 4's Multiplayer Direction.

May 11, 2013

I prefer my good ol' method with nades. Using it as a way to make people think you're somewhere nearby when you actually threw it from far away.

 

It's like that tin can thing from metal gear.

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I Only Post Everything
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Re: Uncharted 4's Multiplayer Direction.

May 11, 2013

@blood

Nice, out of how much?

 

Grenades are useless if you havent the bank&boom option and thats absoluty BS.

 

This unrealistic **bleep** throwback should be a booster and not an mechanic that is giving to everyone.

 

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

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