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Hekseville Citizen
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Re: Updated with Answers! Q&A with the NaughtyDog Development Team: October edition

Oct 11, 2012

Is it possible to add a new difficulty level for coop-players?

JD-- explained it in his thread.

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Crushing/td-p/38302209

 

I could care less about the other coop-related things. I just want a challenge. 

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Re: Updated with Answers! Q&A with the NaughtyDog Development Team: October edition

Oct 11, 2012

Zylinderknopf wrote:

Is it possible to add a new difficulty level for coop-players?

JD-- explained it in his thread.

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Crushing/td-p/38302209

 

I could care less about the other coop-related things. I just want a challenge. 


sadly, no

 

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Re: Q&A with the NaughtyDog Development Team: October edition

[ Edited ]
Oct 11, 2012

JD-- wrote:

mario507 wrote:

JD-- wrote:

Eric-ND wrote:
We added Shade Co-Op Survival and Fort Adventure.

 

I mean that most people are playing competitive as opposed to co-op. It's really always been that way but it's more pronounced now at this point in the game lifecycle. 


That's nice and all. The Shade Survival needs many updates to "fix" it.

 

The Fort Adventure wasn't "new." Just different characters in a different situation.

 

The MP got: 

  • 3 map packs
  • Constant Lab Updates
  • Classic Mode
  •  New Treasure Sets
  • CONSTANT updates and weapon changes and "nerfs"

Co-Op is getting more and more attention, why not just shed some light on us all for a bit and direct, maybe, patch 1.16 to address all co-op related stuff?


 That's exactly what new is. What did you expect, new and revolutionary gameplay?

They already said they weren't going to do anything with CO-OP so just accept it, or you can make a going away thread like everyone seems to do nowadays lol.


Nope, I wasn't expecting rev. gameplay. I was expecting a new level or something a bit more than an implemented level from UC1.

 

Why accept it? So your beloved multiplayer will get more attention? How about you not poke into other people's business and keep your mouth shut, thanks.


 Oh I'm sorry, I interrupted your so called "private" discusstion on a PUBLIC forum. Yes, you should accept it because ND said so. It's just that simple. I'm sure if ND had the extra time and resources they would do it, but they don't. Finally, you did get a new CO-OP level. Just because the environment was from a past game doesn't mean anyless a new experience because could you play this level with friends before? No. Please think before you post next time, thanks.

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Re: Q&A with the NaughtyDog Development Team: October edition

Oct 11, 2012

mario507 wrote:

JD-- wrote:

mario507 wrote:

JD-- wrote:

Eric-ND wrote:
We added Shade Co-Op Survival and Fort Adventure.

 

I mean that most people are playing competitive as opposed to co-op. It's really always been that way but it's more pronounced now at this point in the game lifecycle. 


That's nice and all. The Shade Survival needs many updates to "fix" it.

 

The Fort Adventure wasn't "new." Just different characters in a different situation.

 

The MP got: 

  • 3 map packs
  • Constant Lab Updates
  • Classic Mode
  •  New Treasure Sets
  • CONSTANT updates and weapon changes and "nerfs"

Co-Op is getting more and more attention, why not just shed some light on us all for a bit and direct, maybe, patch 1.16 to address all co-op related stuff?


 That's exactly what new is. What did you expect, new and revolutionary gameplay?

They already said they weren't going to do anything with CO-OP so just accept it, or you can make a going away thread like everyone seems to do nowadays lol.


Nope, I wasn't expecting rev. gameplay. I was expecting a new level or something a bit more than an implemented level from UC1.

 

Why accept it? So your beloved multiplayer will get more attention? How about you not poke into other people's business and keep your mouth shut, thanks.


 Oh I'm sorry, I interrupted your so called "private" discusstion on a PUBLIC forum. Yes, you should accept it because ND said so. It's just that simple. I'm sure if ND had the extra time and resources they would do it, but they don't. Finally, you did get a new CO-OP level. Just because the environment was from a past game doesn't mean anyless a new experience because could you play this level with friends before? No. Please think before you post next time, thanks.


dude, what are you doing you think you can come here and run this joint??? that's not how things work here partner

 

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Re: Updated with Answers! Q&A with the NaughtyDog Development Team: October edition

Oct 11, 2012

Wow some of you people are very disrespectful.

 

Eric-ND is just the middle man, no need to shoot the messenger. 

It makes sense for ND to focus on competitive, it gets more play time and demands more attention. 

 

And as for character skins, just be happy we are getting colors.  I understand that certain skins like Wetsuit Elena and Heist Flynn may be your favorite characters, but they already said multiple times they have no plans to implement them, and are short on time and resources to bring these characters to UC3.   Try to just accept that and move on, in the grand scheme of things characters are not important. 

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Re: Q&A with the NaughtyDog Development Team: October edition

[ Edited ]
Oct 11, 2012

SteepMatt wrote:

mario507 wrote:

JD-- wrote:

mario507 wrote:

JD-- wrote:

Eric-ND wrote:
We added Shade Co-Op Survival and Fort Adventure.

 

I mean that most people are playing competitive as opposed to co-op. It's really always been that way but it's more pronounced now at this point in the game lifecycle. 


That's nice and all. The Shade Survival needs many updates to "fix" it.

 

The Fort Adventure wasn't "new." Just different characters in a different situation.

 

The MP got: 

  • 3 map packs
  • Constant Lab Updates
  • Classic Mode
  •  New Treasure Sets
  • CONSTANT updates and weapon changes and "nerfs"

Co-Op is getting more and more attention, why not just shed some light on us all for a bit and direct, maybe, patch 1.16 to address all co-op related stuff?


 That's exactly what new is. What did you expect, new and revolutionary gameplay?

They already said they weren't going to do anything with CO-OP so just accept it, or you can make a going away thread like everyone seems to do nowadays lol.


Nope, I wasn't expecting rev. gameplay. I was expecting a new level or something a bit more than an implemented level from UC1.

 

Why accept it? So your beloved multiplayer will get more attention? How about you not poke into other people's business and keep your mouth shut, thanks.


 Oh I'm sorry, I interrupted your so called "private" discusstion on a PUBLIC forum. Yes, you should accept it because ND said so. It's just that simple. I'm sure if ND had the extra time and resources they would do it, but they don't. Finally, you did get a new CO-OP level. Just because the environment was from a past game doesn't mean anyless a new experience because could you play this level with friends before? No. Please think before you post next time, thanks.


dude, what are you doing you think you can come here and run this joint??? that's not how things work here partner 

 


 

 Oh boy...

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Re: Q&A with the NaughtyDog Development Team: October edition

Oct 11, 2012

xXGoldenArthurXx wrote:

SteepMatt wrote:

mario507 wrote:

JD-- wrote:

mario507 wrote:

JD-- wrote:

Eric-ND wrote:
We added Shade Co-Op Survival and Fort Adventure.

 

I mean that most people are playing competitive as opposed to co-op. It's really always been that way but it's more pronounced now at this point in the game lifecycle. 


That's nice and all. The Shade Survival needs many updates to "fix" it.

 

The Fort Adventure wasn't "new." Just different characters in a different situation.

 

The MP got: 

  • 3 map packs
  • Constant Lab Updates
  • Classic Mode
  •  New Treasure Sets
  • CONSTANT updates and weapon changes and "nerfs"

Co-Op is getting more and more attention, why not just shed some light on us all for a bit and direct, maybe, patch 1.16 to address all co-op related stuff?


 That's exactly what new is. What did you expect, new and revolutionary gameplay?

They already said they weren't going to do anything with CO-OP so just accept it, or you can make a going away thread like everyone seems to do nowadays lol.


Nope, I wasn't expecting rev. gameplay. I was expecting a new level or something a bit more than an implemented level from UC1.

 

Why accept it? So your beloved multiplayer will get more attention? How about you not poke into other people's business and keep your mouth shut, thanks.


 Oh I'm sorry, I interrupted your so called "private" discusstion on a PUBLIC forum. Yes, you should accept it because ND said so. It's just that simple. I'm sure if ND had the extra time and resources they would do it, but they don't. Finally, you did get a new CO-OP level. Just because the environment was from a past game doesn't mean anyless a new experience because could you play this level with friends before? No. Please think before you post next time, thanks.


dude, what are you doing you think you can come here and run this joint??? that's not how things work here partner 

 


 

 Oh boy...


WHY DID YOU CROSS IT OUT???

 

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Re: Q&A with the NaughtyDog Development Team: October edition

Oct 11, 2012

Hey guys,

 

We appreciate feedback, however, can you please keep it civil and respectful?

 

A few images containing a pretty rude gensture have been removed from this thread, please refrain from adding them back in.

 

traWnza


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Re: Updated with Answers! Q&A with the NaughtyDog Development Team: October edition

[ Edited ]
Oct 11, 2012

Trick_2092 wrote:

Wow some of you people are very disrespectful.

 

Eric-ND is just the middle man, no need to shoot the messenger. 

It makes sense for ND to focus on competitive, it gets more play time and demands more attention. 

 

And as for character skins, just be happy we are getting colors.  I understand that certain skins like Wetsuit Elena and Heist Flynn may be your favorite characters, but they already said multiple times they have no plans to implement them, and are short on time and resources to bring these characters to UC3.   Try to just accept that and move on, in the grand scheme of things characters are not important. 


Eric represents ND here, what do you really expect?

 



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Re: Q&A with the NaughtyDog Development Team: October edition

Oct 11, 2012

Trawnza wrote:

Hey guys,

 

We appreciate feedback, however, can you please keep it civil and respectful?

 

A few images containing a pretty rude gensture have been removed from this thread, please refrain from adding them back in.

 

traWnza


HMM I WONDER WHO ARTHUR..............

 

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