There are something's that I don't understand when it comes to weapons.
The sawed-off shotgun.
Why does the ammo differ for every map? And then sometimes the ammo changes on the same map so one game it would be 6 ammo then 7 then next time? And on Syria the ammo would be 8? Naughty Dog logic, you can't explain that.jpg
Explosive type weapons.
The RPG - I do not really understand it. The splash radius seems to be different to the player that is holding it. Because normally when I go to kill someone who is about melee distance, I would get blown up but my opponent won't. This also applies with the m-32 and grenades. Lag
This then leaves me with a question. Why the changes?
BTW fun fact with the RPG:
You can nail someone only mere inches away with it and not die provided you were coming from the sky.