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Wastelander
Registered: 07/16/2012
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Re: Weekly Challenge

Jan 5, 2014

xINESCAPABLEx wrote:
SA sounds so OP ._.

Like, yeah hey - I can see everyone through walls. Now let's have a 'fair' game ._.

You could say the same about Call Out

Die Hard Like A Tryhard
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Splicer
Registered: 11/07/2013
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Re: Weekly Challenge

Jan 5, 2014

I went just tau and went 9-8.  My brother did the same as me and we were on the same team helping each other out.  It was actually really fun!

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Lombax Warrior
Registered: 07/28/2013
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Re: Weekly Challenge

Jan 6, 2014
I luv using tau I got 15-0 in FFA with the tau ONLY
Join my clan TAGC. I play black ops 2, uncharted 3 and FIFA 13.
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Fender Bender
Registered: 11/01/2010
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Re: Weekly Challenge

[ Edited ]
Jan 6, 2014

xINESCAPABLEx wrote:
SA sounds so OP ._.

Like, yeah hey - I can see everyone through walls. Now let's have a 'fair' game ._.

"SA is OP!"

^Summary of the entire UC2 MP forum.^

Do you feel me?

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Uncharted Territory
Registered: 01/30/2013
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Re: Weekly Challenge

Jan 6, 2014
Call Out is different and you know it. I'd go into depth but I'm on my phone and the keypad is kinda laggy here and it's midnight so I'm surprised I can even write this.
Bang Bang!

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Wastelander
Registered: 07/16/2012
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Re: Weekly Challenge

Jan 6, 2014

Call Out is still SA though....

Die Hard Like A Tryhard
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Uncharted Territory
Registered: 01/30/2013
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Re: Weekly Challenge

Jan 6, 2014
A very toned down version of it. I mean, how often do you see it on a gun? You might occasionally see it on an M9 but besides that...

Also, you can't aim at people through walls and it only lasts a couple of seconds whereas with SA, you could use it all the time (I assume).
Bang Bang!

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Lombax Warrior
Registered: 12/14/2012
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Re: Weekly Challenge

[ Edited ]
Jan 6, 2014

 


xINESCAPABLEx wrote:
A very toned down version of it. I mean, how often do you see it on a gun? You might occasionally see it on an M9 but besides that...

Also, you can't aim at people through walls and it only lasts a couple of seconds whereas with SA, you could use it all the time (I assume).

Call Out is actually worse than SA (imo). 

With Callout, You can let EVERYONE know where someone is by aiming your weapon, not just yourself. Also it can be done from across the map, unlike SA which is just through a wall. 


Yet people are saying that SA is OP and Call out isn't which I don't understand at all.

__________________________________________________

2 player London Underground on crushing in 9m45s :smileyhappy:
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Welcoming Committee
Registered: 06/14/2009
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Re: Weekly Challenge

Jan 6, 2014

xINESCAPABLEx wrote:
SA sounds so OP ._.

Like, yeah hey - I can see everyone through walls. Now let's have a 'fair' game ._.

Believe it or not. It wasn't OP.

 

It was equal to giving an advantage like Fleet Foot and Down the Irons were.

 

Only difference was you could counter SA with Evasion. Fleet Foot and Down the Irons were in line and balanced with each other too.

 

So SA was like a casino. You take your chances that no one is using Evasion, Either way someone wastes a booster slot if they don't use FF or DTI, equally though if they didn't select Evasion the SA user could combat their strengths and unfair advantages by having an unfair advantage of their own.

 

Uncharted 2's booster balance was brilliant, needed some work on the other boosters though. Those 3 created variety though there as they somewhat cancelled out each other.



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Lombax Warrior
Registered: 12/14/2012
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Re: Weekly Challenge

Jan 6, 2014

Aureilia wrote:

xINESCAPABLEx wrote:
SA sounds so OP ._.

Like, yeah hey - I can see everyone through walls. Now let's have a 'fair' game ._.

Believe it or not. It wasn't OP.

 

It was equal to giving an advantage like Fleet Foot and Down the Irons were.

 

Only difference was you could counter SA with Evasion. Fleet Foot and Down the Irons were in line and balanced with each other too.

 

So SA was like a casino. You take your chances that no one is using Evasion, Either way someone wastes a booster slot if they don't use FF or DTI, equally though if they didn't select Evasion the SA user could combat their strengths and unfair advantages by having an unfair advantage of their own.

 

Uncharted 2's booster balance was brilliant, needed some work on the other boosters though. Those 3 created variety though there as they somewhat cancelled out each other.


Down The Irons shouldn't of even been a booster. Same with Sure Shot.

I kept getting shot through walls and cover. Thank god they removed them in UC3.

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2 player London Underground on crushing in 9m45s :smileyhappy:
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