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Treasure Hunter
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Re: What Uncharted could learn from gears of wars

Jan 15, 2014
^ don't really think, it would be faster than it currently is now.
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Fender Bender
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Re: What Uncharted could learn from gears of wars

Jan 15, 2014

YoungBeard wrote:

But would GOW's sprinting system work for an Uncharted game? Sure. But it certainly does NOT suit it all.


The topic of discussion is cover, the OP did not state Uncharted should replicate GoW sprint or cover. Just that cover mechanic & transition should be as fluid and seemless as GoW animations.

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Survivor
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Re: What Uncharted could learn from gears of wars

Jan 15, 2014
^^^
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Gaming Beast
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Re: What Uncharted could learn from gears of wars

Jan 15, 2014

wycliff_12 wrote:

YoungBeard wrote:

But would GOW's sprinting system work for an Uncharted game? Sure. But it certainly does NOT suit it all.


The topic of discussion is cover, the OP did not state Uncharted should replicate GoW sprint or cover. Just that cover mechanic & transition should be as fluid and seemless as GoW animations.


sorry

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Naughty Paw
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Re: What Uncharted could learn from gears of wars

Jan 15, 2014

SteepMatt wrote:
The GOW run is simulated to make it feel like you are really in a war. The game is basically a war simulation tactic game that is why. 

Uh... What? Did we play the same Gears? 

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Fender Bender
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Re: What Uncharted could learn from gears of wars

Jan 15, 2014

^^ IKR! lol @ Gears being a simulation tactical game. An actual 3rd Person Cover based shooter is what it is.

 

 

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Treasure Hunter
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Re: What Uncharted could learn from gears of wars

[ Edited ]
Jan 15, 2014
It's a war simulation game, a 3rd person shooter. The whole point of it being made is to simulate tactical combat....
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I Only Post Everything
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Re: What Uncharted could learn from gears of wars

Jan 15, 2014
I haven't played GoW but I agree with Wy. Taking cover is always a last resort and usually means I know I'm going to die anyway. I think the biggest problem is lag, rather than the overall design of the cover system. Although both could be adjusted. The rolling vs cover issues can definitely be frustrating.

I also agree with PWs being random. They should pop up at random places. Along with the weapon itself being random. If I play against a po5, and none of my teammates immediately grab the PWs, I know that everyone in the opposing party is about to have one in their hands.

The only PW I usually go after specifically is the T-Bolt. It seems most people go for the Hammer/RPG before anything else. So I'm usually able to get the T-Bolt. Or I'll just try to flank the other players who presumably picked up all the PWs.

Ever since I started using Team Safe, PWs haven't been as much as an issue. In order for someone to kill you with the hammer, they usually first have to knock you down with it. Then they have an immobile target to finish off. It's easy to escape explosives with TS and end up winning the gunfight.
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Fender Bender
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Re: What Uncharted could learn from gears of wars

Jan 15, 2014

SteepMatt wrote:
It's a war simulation game, a 3rd person shooter. The whole point of it being made is to simulate tactical combat....

It's not a simulation game, just stop lol.

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Treasure Hunter
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Re: What Uncharted could learn from gears of wars

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Jan 15, 2014
Lol I'm speaking in technical terms, you should know this already. Obviously I don't mean a real simulation, those are sports games.
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