I only find it wrong that players can buy skins like Marco Polo and treasure weapons like Talbot's Fal. They were unlocks for a reason.
I’m mostly indifferent. IMO, most of the micro transaction stuff is useless and a waste of money but it’s nice that they’re there for those who want them. There are enough unlockable hats for me. I’d be really cheesed if most (or all) of the hats could only be purchased.
What does annoy me slightly is the ability to “buy” an advantage (whether it’s directly through the micro transactions or somewhat indirectly through tournament rewards). It’s not too bad though since the advantage is usually slight, you can earn most of the stuff in game and with good teammates, you can still win matches.
I can only assume that ND looked at micro transactions and decided they made more business sense than more substantive (for me) DLC. I would really rather have more maps, modes, skins (and yes, even taunts) over clothing – things that enrich the actual gameplay experience (for me anyway). Besides this, I would also pay for REAL character customization (even though I don’t care that much about it) to show my support for the effort and because it’s important to many of my friends.
In the end, I gather that it comes down to investment dollars versus rewards…ND is a business so I can’t really blame them for choosing the better ROI option. AND much of what we really want, they have to plan for during principal development (such as motion capture) – once that ship has sailed, their hands really are tied.
Really did not like them in U3. I mean buying treasure items? Completely ruined the whole treasure system for me. I no longer felt special upon unlocking a rare treasure item because I knew that now people could just buy it for a pound... And being able to buy the default Drake skin...
I feel like it was just a cop out. ND should have just fixed their broken treasure system.