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Wastelander
Registered: 03/23/2011
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Re: What gun changes would you like to see?

Sep 13, 2012

All I want changed is the removal of RoF. 

 

I honestly don't believe making the game classic just like Uncharted 2 will make it any better or balance out player skill, it might even make it worse. 

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I feel bad for people who weren't part of the original ND forum, this one will never be as good. It is tragic.
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Survivor
Registered: 01/28/2011
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Re: What gun changes would you like to see?

Sep 13, 2012

Plain and simple make blind fire accuracy the same as if you where hip firing a team mate.

 

 

No lock on PERIOD.

 

No other game has this kind of lock on blind fire..

 

It's BLIND FIRE. How do you have accuracy when your firing BLIND.

 

Get rid of the lock on and change how adding accuracy works.

If you have blind fire accuracy on as a mod it should make the percentage of bullets fired fire in the blind fire reticule in a tighter pattern.

 

Just like every other game that calls it self a COMPETITIVE shooter.

 

Watching cinemas of how this game is played now is hilarious and even more hilarious when you call it competitive.

Every one is just kamikaze blind firing at each other.

It looks far worse than any bunny hopping that was the norm for U2.

 

For the love of god fix it.

 

 

 

 

 

 

 

 

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Survivor
Registered: 03/13/2009
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Re: What gun changes would you like to see?

Sep 13, 2012

Lower Para blindfire acc by 20%

Lower M9 blindfire acc by another 10%

 

severley nerf hip fire across the board

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if you vote for Cave Plunder, may the gods have mercy on your soul
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Sackboy
Registered: 03/02/2010
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Re: What gun changes would you like to see?

Sep 13, 2012

1. Increase the bullet spread for the RoF mod on the long guns. Increasing recoil does nothing once someone is used to it (look at aiming-KAL users for evidence). Bullet spread is not controllable, therefore, it is the perfect solution. Never gets old needing to repeat that constantly.

 

2. More bullets to the TAU.

 

3. Accuracy for FAL, Para-9, and Raffica completely eliminates the chance of a bullet not hitting center mark at ANY distance. If my reticle is on the target and I have Accuracy on, I want that bullet to hit no matter what happens, ever.

 

4. Color skins!

 

5. Remove stopping power from blindfire in its entirety; this solves the M9/KAL blindfire problem. 15% reduction in BF Accuracy too is okay.

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Survivor
Registered: 01/28/2011
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Re: What gun changes would you like to see?

Sep 13, 2012

Seriously try charging at some one blind firing on any other game.

Your dead, and a video gets uploaded to youtube entitled look at this noob.

 

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Fender Bender
Registered: 11/08/2010
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Re: What gun changes would you like to see?

Sep 13, 2012

cmj4v13 wrote:

1. Increase the bullet spread for the RoF mod on the long guns. Increasing recoil does nothing once someone is used to it (look at aiming-KAL users for evidence). Bullet spread is not controllable, therefore, it is the perfect solution. Never gets old needing to repeat that constantly.

 

2. More bullets to the TAU.

 

3. Accuracy for FAL, Para-9, and Raffica completely eliminates the chance of a bullet not hitting center mark at ANY distance. If my reticle is on the target and I have Accuracy on, I want that bullet to hit no matter what happens, ever.

 

4. Color skins!

 

5. Remove stopping power from blindfire in its entirety; this solves the M9/KAL blindfire problem. 15% reduction in BF Accuracy too is okay.


Fal without Accuracy is better than FAL with.

 

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Fender Bender
Registered: 05/13/2010
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Re: What gun changes would you like to see?

Sep 13, 2012
Remove ROF to subside the crying.

Definitely reduce recoil on Para 9 but decrease blindfire accuracy.

Increase the rof on the Tau more. Its still to slow.

Make the Hammer like it was in U2. 6 shells (3+3).

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Last Guardian
Registered: 11/24/2011
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Re: What gun changes would you like to see?

Sep 13, 2012

cmj4v13 wrote:

4. Color skins!


This too! I wanna use a blue AK or a blue G-MAL. :smileysad:

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Keyblade Wielder
Registered: 10/11/2008
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Re: What gun changes would you like to see?

Sep 13, 2012

More stopping power on weapons that you need to aim such as gmal, fal and dragon.  Doesn't have to be a lot at first, just inch it up a bit until we find a happy medium.  Also, slightly reduce the effectiveness of stopping power on strafing.

 

M9 RoF gone, bit less accurate blind fire, and if we don't see more stopping power on other weapons, slightly reduce the stopping power of the m9. 

 

that's all I can think of for now. 

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Welcoming Committee
Registered: 06/14/2009
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Re: What gun changes would you like to see?

Sep 13, 2012

renatabls wrote:

Here's what i want:

  • No loadouts
  • No mods
  • No "level up" booster thingy

Therefore, aliens Classic Mode.

 

But what i want and it's possible to achieve is:

  • Remove RoF
  • Lower the KAL's RoF
  • Do something about the Para 9's RoF (it's totally random...)
  • Change the G-MAL's recoil back to what it was before 1.13

I applaud you Misses DAG.

 

That is how you perfect the game in my eyes.

 



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