- Also, cool cinematic scenes before and/or after matches that showcases your team and how well you did somehow. Was something like that was in the UC3 BETA?
*sniff* One of my favorite Uncharted 3 features. I don't care how repetitive you say they were.
Here's just some gameplay footage from the Summer Beta. You can see the intros and outros.
Shatoo is such a good map.
Anyways, these intros and outros are great and all, but having to watch them EVERY game would get on my nerves lol.
What's really left of the intros are the train and plane sections on London Underground and Airstrip, which, imo, are the most broken pieces of **bleep** I've ever seen, especially the train section. The character movement is too inaccurate and sluggish, the distance between trains is too far away and the lag all make it an absolute pain.
Larger teams in competitive would be interesting but only if that additional processing does not somehow affect the game (ie. lag)...which is the principal reason I suggested smaller teams. Also, Uncharted doesn’t tend to have the massive player base that the common first person shooters do where larger teams are commonplace.
_Lag more comes down to the Net Code more than additional players & I doubt adding 1 or 3 more players to a team can put much pressure on the PS4's internal hardware.
Also UC3 may not have the COD Player base but even it's current state it can support teams of 12 or 16 in the most active modes this late in it's cycle, don't see why UC4 shouldn't be able to do this. They've been so many times i've been in full games & I still struggle to find people from the other team, I def think 8 vs 8 would be perfect.