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Wastelander
Registered: 04/30/2012
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Re: Why was the G-Mal nerf in 1.13?

Feb 2, 2013
Only ppl who cant aim complain about the gmal. Its actually far more accurate than b4 to me. The recoil on the gmal is so tiny it really doesn't prevent u from missing shots on your target unless u couldn't even aim at them in the 1st place.

The gmals autoaim was extremely strong b4 1.13 came along, just look at the direction of your opponent, scope in, and fire for easssy kills. No aiming required plus u got the added perk of your bullets following players around corners.
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Survivor
Registered: 08/21/2011
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Re: Why was the G-Mal nerf in 1.13?

Feb 2, 2013
Making it level 55 is a bad idea. That's not high level everyone can reach it and it would only give reason not to legacy.

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Gaming Beast
Registered: 12/28/2011
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Re: Why was the G-Mal nerf in 1.13?

Feb 2, 2013

Silver-Knight47 wrote:
 for easssy kills. No aiming required plus u got the added perk of your bullets following players around corners.

I'm sorry to tell you this but thats just Lag. Happens with every gun. 

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Wastelander
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Re: Why was the G-Mal nerf in 1.13?

Feb 3, 2013
^^^ that was far more prominent when the gmal was too strong and i rarely see it bow unless playing against foreigners
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Ghost of Sparta
Registered: 11/28/2009
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Re: Why was the G-Mal nerf in 1.13?

Feb 3, 2013

Silver-Knight47 wrote:
plus u got the added perk of your bullets following players around corners.

Here we go again... that's just lag. I remember I had an argument with someone about that before. I still see that "perk".

 

Also, I cannot believe that some people didn't like the G-MAL because of parties... I mean seriously?! Do you know that many parties still go 50-0?

 

At least the G-MAL promoted aiming, you can't argue that. You had to press L1 first and then R1! Now you just have to use R1 and the M9/KAL!

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Fender Bender
Registered: 04/06/2012
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Re: Why was the G-Mal nerf in 1.13?

Feb 3, 2013

All the G-MAL tryhard parties pretty much converted to the M9 with at least a RoF or BF acc. mod equipped camps after the patch. I'd list a specific clan, but that would be blacklisting according to Eric! :smileysurprised:

 

Are you happy with the way your game has turned out, Cogburn?:smileywink:

http://images.wikia.com/uncyclopedia/images/b/b9/Garfreakeld.png


I luv kitty cats cuz they're very furry n cute. meow!
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Treasure Hunter
Registered: 07/23/2012
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Re: Why was the G-Mal nerf in 1.13?

Feb 3, 2013

difference between fighting a party of pre G-mal users and party of M9 Rof users, I can still use my setup on the M9 guys and do decently well, we still lose cuz of those guys going 2-18 on my team, but it isn't a complete slaughter for competent players. Back then it was literally pick up the g-mal or die, even more so for the fal era, nowadays you can use any of the guns and still do decently well on a consistent basis.

 

and WHO CARES IF THEY AIM OR BLINDFIRE! It is still up to you how to play and either way is good enough to get you kills. I'm tired of people complaining about getting killed by someone blindfiring because they have no skilll, or blah blah blah, I mean c'mon...

Don't you even! You think you die, and that's that?! Huh?! You think you die an' everything'll be sugar and rainbows?!
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Gaming Beast
Registered: 12/28/2011
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Re: Why was the G-Mal nerf in 1.13?

Feb 3, 2013

sanddude20 wrote:

difference between fighting a party of pre G-mal users and party of M9 Rof users, I can still use my setup on the M9 guys and do decently well, we still lose cuz of those guys going 2-18 on my team, but it isn't a complete slaughter for competent players. Back then it was literally pick up the g-mal or die, even more so for the fal era, nowadays you can use any of the guns and still do decently well on a consistent basis.

 

and WHO CARES IF THEY AIM OR BLINDFIRE! It is still up to you how to play and either way is good enough to get you kills. I'm tired of people complaining about getting killed by someone blindfiring because they have no skilll, or blah blah blah, I mean c'mon...


The M9 was incredibly effective during the G-Mal era. I used it all the time. However if someone blindfires me and I don't see them I'm pretty much screwed if they know how to Wack'n'Roll. However when the G-Mal was OP I could get shot first turn around and win without much problem. 

 

What do you mean who cares if they blindfire or aim. Some of my friends play this game from time to time and laugh at how easy it is. Just sprint and hold down 1 button with an M9 and get a kill. That's pathetic

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Ghost of Sparta
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Re: Why was the G-Mal nerf in 1.13?

Feb 3, 2013

sanddude20 wrote:

 

and WHO CARES IF THEY AIM OR BLINDFIRE! I'm tired of people complaining about getting killed by someone blindfiring because they have no skilll, or blah blah blah, I mean c'mon...


No comments...

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Treasure Hunter
Registered: 07/23/2012
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Re: Why was the G-Mal nerf in 1.13?

Feb 3, 2013

Well it is a game, and its obvious that a competent person aiming can still take out someone blindfiring running towards them. Though this is getting off topic anyway.

 

The G-mal needed the nerfs in my eyes. I still think that every gun should only excel in 1 area for real balance, I mean we only have 6 main guns so it shouldn't be to hard to do. And as of now they are all almost there, with the M9 still sticking out since it is obviously a jack of trades gun which idk what to do about anyway that won't either destroy the gun or be a useless nerf "like nerfing its RoF a while ago."

Don't you even! You think you die, and that's that?! Huh?! You think you die an' everything'll be sugar and rainbows?!
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