
09-14-2011 08:35 PM
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12-23-2007 06:21 PM
12-23-2007 06:23 PM
12-23-2007 07:15 PM
12-23-2007 08:22 PM
12-23-2007 09:13 PM
12-23-2007 11:16 PM
The only game so far that supports Keyboard/Mouse combo is Unreal Tournament 3, for now. Any USB Mouse/Keboard should work for UT3, and they work pretty well IMO.
shane1v wrote:Hi,I am a total noob with regards to the PS3. I am considering getting one so I'm doing some research.I am excited to see UT3 is available on the PS3 as I'm a huge UT2004 fan(PC only, online gaming) and this would be my 1st foray into a console. However, I am used to a keyboard/mouse. Can a regular keyboard/mouse be used with a PS3(Particularly for UT3)? Does it work as well as on a PC?Do the games on a PS3(or 2) generally work well with a KB/M or are they really designed to work with the provided controller?Thanks!
Message Edited by shane1v on 12-23-2007 09:13 PM
12-24-2007 07:09 AM
I'll try to explain in words. When you force 1080p on a 720p game, it's stretching all the pixels to fit the new resolution. It's really just 720p stretched to 1080p, it's not actually rendering the game in 1920x1080. Your mouse movement in its native resolution is moving between these pixels and it's coded to move that way. When you stretch those pixels, your mouse becomes more clunky trying to get from one stretched out square pixel to the other. If this makes no sense, that's ok because it's a hard thing to explain without visual aids.
dcy4WAR wrote:
poodoo wrote:
I used to force 1080p with mine too until I realized it was causing jerkiness with my mouse. If you use KB/M it's better to leave it at 720p
how would the resolution of a tv set affect the keyboard/mouse??? I don't understand...
12-24-2007 07:17 AM
12-24-2007 08:10 AM
ARMY_HAWK wrote:unreal on 1080p!? does it look better, or does it look worse because its 720p stretched?